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✨[UPDATE] Admin Ragdoll Engine

✨[UPDATE] Admin Ragdoll Engine

A Roblox experience owned by Byteonix.

Sandbox & buildingENphysics simulatoremotessandbox

✨[UPDATE] Admin Ragdoll Engine is a sandbox-building experience created on 2020-11-13. It currently has 590 players online. The game has accumulated 519,378,870 lifetime visits and 8,856,229 favorites. It holds an 87% like percentage. The experience features active ragdoll physics and emotes.

Description (written by the developer; not a statement by this register)

👕 NEW AVATAR EDITOR AND EMOTES ADDED! A realistic active ragdoll physics simulator with free-to-use emotes in-game ❗ Controls and Keybinds: F - Ragdoll/Unragdoll (PC & Chromebook) Doll - Ragdoll/Unragdoll (Mobile) X - Ragdoll/Unragdoll (Console) Tap/Click on Other Players - Sync Emote 🌟 Join the group, and get perks including Push to try out for free! 🌟 To join, follow instructions in-game, or https://www.roblox.com/groups/9642354/ © Copyright Build2Inspire 2026. All rights reserved All in-game content and thumbnails are intellectual property of Build2Inspire. ❗ Unban Requests & Other Information: https://devforum.roblox.com/t/byteonix-information-board/3684955 Tags: ragdoll, sandbox, free admin, push, emotes, dances, emote games, sandbox games, ragdoll physics, testing, admin, avatar customization, catalog, fly, pomni, the amazing digital circus, make friends, party

Last updated by the developer 11 Jun 2026, 20:52 UTC.

97
playing (measured 3 Sept 2026, 04:50 UTC)
520,273,191
lifetime visits
87%
liked (375,442 👍 / 53,936 👎)
8,855,658
favourites (17.0 per 1k visits)
13 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9762936310 August 20263 September 2026
298 measurements spanning 24 days, net -532. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 17–709 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 298
Measured (UTC)PlayersChange
3 Sept 2026, 04:5097-22
3 Sept 2026, 03:50119+3
3 Sept 2026, 02:50116-16
3 Sept 2026, 01:50132+24
3 Sept 2026, 00:50108-31
2 Sept 2026, 23:50139-11
2 Sept 2026, 22:50150-14
2 Sept 2026, 21:50164+7
2 Sept 2026, 20:50157-11
2 Sept 2026, 19:50168-27
2 Sept 2026, 18:50195-35
2 Sept 2026, 17:50230-36
2 Sept 2026, 16:50266+40
2 Sept 2026, 15:50226-21
2 Sept 2026, 14:50247-31
2 Sept 2026, 13:50278+26
2 Sept 2026, 12:50252-55
2 Sept 2026, 11:50307+86
2 Sept 2026, 10:50221-23
2 Sept 2026, 09:50244first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emotes Pack #7
400 R$
Emotes Pack #1
400 R$
Emotes Pack #5
400 R$
Emotes Pack #4
400 R$
Nuke Grenade
160 R$
Stronger Push
80 R$
Impulse Grenade
80 R$
Punch
80 R$
Fast Push
80 R$
Ragdoll Gun
40 R$
No Ragdoll Delay
40 R$
Ragdoll Knife
40 R$
Push
20 R$
Confess Your Love Emote
15 R$
Big Guy Emote
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome128,271,834 · 83.7% win
Used A Teleporter · other30,193,170 · 0.00% win
Visited The No Gravity Chamber · progression14,219,998 · 14.3% win
Joined The Group · social6,209,271 · 33.8% win
Met Build2Inspire · other151,868 · 0.00% win
You Found A Gift · collection23,295 · 0.00% win
Met iM1GHTB3DANI · other3,734 · 0.00% win
You Found El Gato · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 20263 September 2026
297 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 297
Measured (UTC)% likedChange
3 Sept 2026, 04:5087no change
3 Sept 2026, 03:5087no change
3 Sept 2026, 02:5087no change
3 Sept 2026, 01:5087no change
3 Sept 2026, 00:5087no change
2 Sept 2026, 23:5087no change
2 Sept 2026, 22:5087no change
2 Sept 2026, 21:5087no change
2 Sept 2026, 20:5087no change
2 Sept 2026, 19:5087no change
2 Sept 2026, 18:5087no change
2 Sept 2026, 17:5087no change
2 Sept 2026, 16:5087no change
2 Sept 2026, 15:5087no change
2 Sept 2026, 14:5087no change
2 Sept 2026, 13:5087no change
2 Sept 2026, 12:5087no change
2 Sept 2026, 11:5087no change
2 Sept 2026, 10:5087no change
2 Sept 2026, 09:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

116,963,588
YouTube views across 25 matched videos

Most-viewed match: “Roblox Brookhaven Reconstruction / Cyberpunk #shorts #roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 21 Aug 2026, 03:20 UTC.