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Rain

Rain

A Roblox experience owned by Solutions Studios.

RoleplayENcozyroleplaysimulation

Rain is a roleplay experience created on 2020-12-12. It has accumulated 1,055,528 lifetime visits and 15,905 favorites. Currently, four users are playing. The experience holds a 94% like percentage. The description highlights a peaceful town setting with dining and relaxation options, noting updates including a new tea shop and menu screen.

Description (written by the developer; not a statement by this register)

Explore a peaceful town, dine at a cozy restaurant or relax at the apartment. All while enjoying the soothing atmosphere of the endless rain. Private servers recommended. Update 31/08/2025 - Added a Tea Shop/Cafe - Fixed bugs where the plates do not disappear when finished - Replaced one of the rooms of the apartments (and closed another one temporarily) to comply with roblox's new rules - Added Menu screen - Added ability to put plates on most tables outside of the restaurant

Last updated by the developer 25 Oct 2025, 07:55 UTC.

4
playing (measured 11 Aug 2026, 00:45 UTC)
1,055,528
lifetime visits
94%
liked (2,984 👍 / 184 👎)
15,916
favourites (15.1 per 1k visits)
12 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:455first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Entered the basement · progression5,800 · 8.2% win
The Media Room · other2,609 · 6.2% win
Entered the main base · welcome2,300 · 4.1% win
Communications Room · other2,104 · 6.2% win
Found the General's Room · progression976 · 2.1% win
Secret Room 1 · secret434 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:1794no change
24 Aug 2026, 15:0794no change
14 Aug 2026, 15:0694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.