Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
vivid memory - cozy house [showcase/RP]

vivid memory - cozy house [showcase/RP]

A Roblox experience owned by Soggy frog gang.

RoleplayENcozyaestheticroleplay

vivid memory - cozy house [showcase/RP] is a roleplay experience created on 2025-01-19. It currently has 344 players. The game has accumulated 8,193,890 lifetime visits and 114,422 favorites. User engagement metrics show a 97% like percentage. The experience is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

a cozy, nostalgic house :D feels like a place you'd find at your grandma's house showcase/roleplay game new update: Added winter! tags: aesthetic nostalgic cozy cottagecore old house rp chill showcase room resting place rainy attic

Last updated by the developer 8 Sept 2026, 07:45 UTC.

80
playing (measured 8 Sept 2026, 07:50 UTC)
8,818,300
lifetime visits
97%
liked (18,975 👍 / 642 👎)
128,098
favourites (14.5 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8038823410 August 20268 September 2026
418 measurements spanning 29 days, net -230. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–434 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 418
Measured (UTC)PlayersChange
8 Sept 2026, 07:5080-41
8 Sept 2026, 06:50121-25
8 Sept 2026, 05:50146+3
8 Sept 2026, 04:50143+6
8 Sept 2026, 03:50137+12
8 Sept 2026, 02:50125-20
8 Sept 2026, 01:50145+18
8 Sept 2026, 00:50127-14
7 Sept 2026, 23:50141+17
7 Sept 2026, 22:50124-13
7 Sept 2026, 21:50137-4
7 Sept 2026, 20:50141-26
7 Sept 2026, 19:50167-50
7 Sept 2026, 18:50217-9
7 Sept 2026, 17:50226+22
7 Sept 2026, 16:50204-36
7 Sept 2026, 15:50240-15
7 Sept 2026, 14:50255-21
7 Sept 2026, 13:50276+43
7 Sept 2026, 12:50233first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Partner
10,000 R$
Investor
2,500 R$
Super VIP
800 R$
Freecam (tutorial in description)
250 R$
Patron
150 R$
Teleports
125 R$
VIP Admin Commands
125 R$
2X Memories
99 R$
Four In A Row
79 R$
Supporter
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played! · welcome3,648,577 · 100.0% win
you played for 10 minutes! · other651,650 · 41.2% win
ladybug · other425,324 · 21.0% win
you played for 30 minutes! · other316,506 · 18.6% win
pianist · other296,710 · 15.9% win
fall 2026 · other173,176 · 100.0% win
you played for 60 minutes! · other171,597 · 10.7% win
you played for 125 minutes! · other80,440 · 4.2% win
plant · other62,309 · 1.1% win
tiramisu cat · collection55,883 · 0.80% win
you played for 250 minutes! · other35,879 · 2.4% win
rat show · other23,033 · 1.5% win
you played for 500 minutes! · other14,815 · 1.3% win
giant room · other9,941 · 0.90% win
you played for 750 minutes! · other8,741 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 202622 October 2026
423 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 423
Measured (UTC)% likedChange
22 Oct 2026, 21:5397no change
12 Oct 2026, 21:5297no change
2 Oct 2026, 21:5297no change
22 Sept 2026, 21:5297no change
12 Sept 2026, 21:5197no change
8 Sept 2026, 07:5097no change
8 Sept 2026, 06:5097no change
8 Sept 2026, 05:5097no change
8 Sept 2026, 04:5097no change
8 Sept 2026, 03:5097no change
8 Sept 2026, 02:5097no change
8 Sept 2026, 01:5097no change
8 Sept 2026, 00:5097no change
7 Sept 2026, 23:5097no change
7 Sept 2026, 22:5097no change
7 Sept 2026, 21:5097no change
7 Sept 2026, 20:5097no change
7 Sept 2026, 19:5097no change
7 Sept 2026, 18:5097no change
7 Sept 2026, 17:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.