Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Multiversal Undertale Calamity (Legacy)

Multiversal Undertale Calamity (Legacy)

A Roblox experience owned by Undertale Multiversal Calamity.

RacingENUndertaleFan GameRPG

Multiversal Undertale Calamity (Legacy) is a racing experience created on 2020-12-17. The game has accumulated 1,447,347 lifetime visits and 6,059 favorites. It currently holds a 71% like percentage. The experience requires accounts to be 125 days old to access. No players are currently active.

Description (written by the developer; not a statement by this register)

Undertale Multiversal Calamity Legacy is now being fixed slowly. There will be weekly updates on new fixes and more. I will try my very best to do the updates earlier -rip_unknown Your account must be 125 days old to play the game. Thanks to everyone who decided to give time to this game. And thanks to every human being who thought this game was good.

Last updated by the developer 10 Aug 2026, 00:49 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
1,447,347
lifetime visits
71%
liked (1,460 👍 / 597 👎)
6,060
favourites (4.2 per 1k visits)
17 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dream Sans
10 R$
donation
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Nightmare · other3,211 · 0.00% win
wow · other2,206 · 0.00% win
Red Gift · collection2,051 · 0.00% win
Green Gift · collection1,366 · 0.00% win
The Bar · other1,187 · 0.00% win
Blue Gift · collection1,047 · 0.00% win
50 Million Souls · other903 · 0.00% win
EXE · other610 · 0.00% win
30 Million souls · collection533 · 0.00% win
100K Event · social528 · 0.00% win
100 Million Souls · progression374 · 0.00% win
REVENGE · other280 · 0.00% win
150 Million Souls · other216 · 28.6% win
200 Million Souls · other165 · 0.00% win
4TH BREAKER SANS RAHHH POWER · other154 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4971no change
24 Aug 2026, 12:3571no change
14 Aug 2026, 12:3471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.