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Undertale: Judgement Day

Undertale: Judgement Day

A Roblox experience owned by Undertale: Judgement Day.

RacingENUndertale AUSans vs CharaMonster Evolution

Undertale: Judgement Day is a Roblox experience in the racing genre, created on May 6, 2020. The game has recorded 64,572,439 lifetime visits and 147,116 favorites. Currently, 71 players are active. The experience holds an 82% like percentage. It features gameplay involving humans fighting monsters with progression systems for weapons and souls.

Description (written by the developer; not a statement by this register)

Undertale: Judgement Day is a Sans vs. Chara type game. A team of humans fights against one monster and try to defeat them. Players can collect wins to buy new monsters, weapons, souls, and armors to become more powerful. You can also buy monsters and level them up through an evolution system to make them become very powerful. Thanks for playing! Owners: TomatoTrap/WeegeeEZ Credits to Toby, the creator of Undertale Credits to all AU owners and music composers Warning: This game contains bright, flashing lights

Last updated by the developer 6 Jul 2026, 03:01 UTC.

71
playing (measured 10 Aug 2026, 15:32 UTC)
64,572,439
lifetime visits
82%
liked (65,270 👍 / 14,166 👎)
147,233
favourites (2.3 per 1k visits)
6 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3267first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flowey Fun Pack
800 R$
Large Donation
500 R$
RED
500 R$
Evolution Aftertale
400 R$
Evolution Dust
300 R$
Medium Donation
100 R$
Small Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas 2020 · other61,413 · 0.00% win
Reset · other56,750 · 1.0% win
Christmas 2021 · other38,063 · 0.00% win
Icicle(Christmas 2023) · other30,930 · 0.00% win
Spare · other28,481 · 0.00% win
??? · other23,879 · 0.00% win
No More Deals · other22,650 · 0.00% win
TimeParadox · other21,599 · 0.20% win
Tears In The Rain · other19,539 · 0.80% win
sansposter · other16,735 · 0.20% win
SuddenChanges · other15,811 · 0.00% win
April Fools 2022 · other15,328 · 0.00% win
Christmas 2022 · other14,630 · 0.00% win
Halloween2021 · other12,866 · 0.00% win
Halloween2023 · other11,499 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8223 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:0882no change
12 Oct 2026, 14:0782no change
2 Oct 2026, 14:0582no change
22 Sept 2026, 14:0482no change
12 Sept 2026, 14:0182no change
2 Sept 2026, 13:5382no change
23 Aug 2026, 13:4982first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.