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Have A Long Car Journey

Have A Long Car Journey

A Roblox experience owned by Banana Shrine.

RacingENdrivingopen-worldtimetrials

Have A Long Car Journey is a racing experience created on 2020-12-21. It records 10,247,855 lifetime visits and 73,645 favorites. Currently, two users are playing. The game holds a 74% like percentage. It features open-world exploration and vehicle unlocking mechanics.

Description (written by the developer; not a statement by this register)

⭐️Your progress/world location is saved when you leave, so you can return later at any point. Have a long car journey is an open-world car adventure/exploration game, where you can spawn a car, and drive (either alone or with friends) while exploring the large map. Earn money by driving to unlock new vehicles. Compete in many timetrials, and try setting new records. Reach the town and play bowling with friends. Lagging, or annoyed by others? Create a Private Server for free! [Update v1.2.0 - 13/02/2026] - 🌆Added the town - 🎳Bowling Minigame - 🌍Map expansions - and more Full list of changes > https://devforum.roblox.com/t/-/2520822

Last updated by the developer 7 Aug 2026, 21:37 UTC.

2
playing (measured 10 Aug 2026, 21:17 UTC)
10,247,855
lifetime visits
74%
liked (7,115 👍 / 2,560 👎)
73,656
favourites (7.2 per 1k visits)
21 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dune Buggy
149 R$
Underglow
99 R$
Neon Material
79 R$
Blue Flashlight
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome6,213,553 · 100.0% win
Drove to the end · progression299,432 · 16.6% win
Pumpkin Hunt 2025 · other338 · 0.00% win
Have A Long Walk Journey · progression62 · 0.70% win
Pumpkin Hunt 2023 · other35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0874no change
23 Aug 2026, 20:0874no change
13 Aug 2026, 20:0774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.