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Fashion Famous 2 [Arcade]

Fashion Famous 2 [Arcade]

A Roblox experience owned by Fashion Famous.

MinigamesENfashion contestarcade rounds

Fashion Famous 2 [Arcade] is a roleplay experience created on 2016-12-06. The game currently has 900 players. It has accumulated 2,302,714,078 lifetime visits, 4,741,663 favorites, and an 85% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Fashion Famous 2! ✨ 👠 Lights, Camera, Action! 👠 The fashion revolution is back — bigger, bolder, and more stylish than ever!! 🎮 NEW: Arcade 🎮 Earn up to 10 tokens a day by playing rounds of Fashion Famous 2 Play the Arcade games in the Lobby and win tickets Redeem tickets for prizes like FREE UGC, Reactions and Stage Effects! 🎨 All-New Avatar Editor! 🎨 Design your look like never before with our brand-new editor! ✅ All UGC purchases made in-game will be available in your Roblox inventory & can be used in all games. 📸 The Social Feed! 📸 Post your best looks, rack up likes and comments, follow your favorite designers, and discover trending outfits from players everywhere. 🎤 Host Your Own Show! 🎤 Take the spotlight as HOST! Set your theme, invite friends, pick the judges, and run the show your way!

Last updated by the developer 3 Sept 2026, 17:51 UTC.

95
playing (measured 1 Oct 2026, 04:50 UTC)
2,305,343,221
lifetime visits
85%
liked (579,223 👍 / 105,681 👎)
4,744,485
favourites (2.1 per 1k visits)
6 December 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9552130810 September 20261 October 2026
500 measurements spanning 21 days, net -190. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–585 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Oct 2026, 04:5095-38
1 Oct 2026, 03:50133-7
1 Oct 2026, 02:50140-24
1 Oct 2026, 01:50164+5
1 Oct 2026, 00:50159-43
30 Sept 2026, 23:50202+44
30 Sept 2026, 22:50158+21
30 Sept 2026, 21:50137+20
30 Sept 2026, 20:50117+13
30 Sept 2026, 19:50104-60
30 Sept 2026, 18:50164+40
30 Sept 2026, 17:50124-40
30 Sept 2026, 16:50164-12
30 Sept 2026, 15:50176+3
30 Sept 2026, 14:50173-34
30 Sept 2026, 13:50207+43
30 Sept 2026, 12:50164-2
30 Sept 2026, 11:50166-3
30 Sept 2026, 10:50169-9
30 Sept 2026, 09:50178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Arcade Master
599 R$
Dress Anywhere
299 R$
Invisible
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Place! · other88,853,599 · 0.00% win
Reverse_Polarity x Fashion Famous · other1,703,549 · 0.00% win
Winter Wonderland · other1,598,801 · 0.00% win
Neon City Winner · progression941,991 · 0.00% win
Attended Watch Party · social794,481 · 0.00% win
Spooky Winner · other451,282 · 0.00% win
Imagination Event Winner · other329,010 · 0.00% win
Shoes · other326,108 · 0.00% win
Neon Fashionista · other244,245 · 0.00% win
Summer Winner · other182,573 · 0.00% win
Dresses · collection154,010 · 0.00% win
Kids' Choice Fashion · other44,954 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 202622 October 2026
968 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 968
Measured (UTC)% likedChange
22 Oct 2026, 12:0585no change
12 Oct 2026, 12:0585no change
2 Oct 2026, 12:0485no change
1 Oct 2026, 04:5085no change
1 Oct 2026, 03:5085no change
1 Oct 2026, 02:5085no change
1 Oct 2026, 01:5085no change
1 Oct 2026, 00:5085no change
30 Sept 2026, 23:5085no change
30 Sept 2026, 22:5085no change
30 Sept 2026, 21:5085no change
30 Sept 2026, 20:5085no change
30 Sept 2026, 19:5085no change
30 Sept 2026, 18:5085no change
30 Sept 2026, 17:5085no change
30 Sept 2026, 16:5085no change
30 Sept 2026, 15:5085no change
30 Sept 2026, 14:5085no change
30 Sept 2026, 13:5085no change
30 Sept 2026, 12:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

8,157,076
YouTube views across 12 matched videos

Most-viewed match: “Have You Played This NEW FASHION GAME on ROBLOX? 💃🏼”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 22 Aug 2026, 03:20 UTC.

Reddit buzz

14 posts found over the last year.

Top post: “dude this game was on top of everything for like 12 years STRAIGHT and then it just disappeared” — 910 upvotes, 125 comments in r/roblox.