Fashion Famous [Old]
A Roblox experience owned by Fashion Famous.
RoleplayENclassicfashionroleplay
Fashion Famous [Old] is a roleplay experience created on 2016-11-26. It has accumulated 362,445,920 lifetime visits and 2,952,683 favorites. Currently, 154 players are active. The game holds an 87% like percentage. This data reflects the specific metrics recorded for this version of the title.
Description (written by the developer; not a statement by this register)
⚠️Please note that only gamepasses transfer between both versions. If you have "missing" stars they will still be there in Fashion Famous 2 inside the "Classic" gamemode portal. ⚠️ Play the new version here: https://www.roblox.com/games/568350650/Fashion-Famous
Last updated by the developer 21 Aug 2026, 19:57 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 07:50 | 83 | -34 |
| 22 Aug 2026, 06:50 | 117 | +10 |
| 22 Aug 2026, 05:50 | 107 | -10 |
| 22 Aug 2026, 04:50 | 117 | -97 |
| 22 Aug 2026, 03:50 | 214 | +38 |
| 22 Aug 2026, 02:50 | 176 | -15 |
| 22 Aug 2026, 01:50 | 191 | -3 |
| 22 Aug 2026, 00:50 | 194 | +45 |
| 21 Aug 2026, 23:50 | 149 | -35 |
| 21 Aug 2026, 22:50 | 184 | -10 |
| 21 Aug 2026, 21:50 | 194 | -23 |
| 21 Aug 2026, 20:54 | 217 | +49 |
| 10 Aug 2026, 14:05 | 168 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 12:23 | 87 | no change |
| 23 Aug 2026, 12:21 | 87 | no change |
| 22 Aug 2026, 07:50 | 87 | no change |
| 22 Aug 2026, 06:50 | 87 | no change |
| 22 Aug 2026, 05:50 | 87 | no change |
| 22 Aug 2026, 04:50 | 87 | no change |
| 22 Aug 2026, 03:50 | 87 | no change |
| 22 Aug 2026, 02:50 | 87 | no change |
| 22 Aug 2026, 01:50 | 87 | no change |
| 22 Aug 2026, 00:50 | 87 | no change |
| 21 Aug 2026, 23:50 | 87 | no change |
| 21 Aug 2026, 22:50 | 87 | no change |
| 21 Aug 2026, 21:50 | 87 | no change |
| 21 Aug 2026, 20:54 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “FGTEEV Fashion Frenzy ROBLOX #35! Silly Scary Famous Celebrity Dress Up Game! Chase vs Lexi vs Duddy”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 28 Aug 2026, 03:20 UTC.