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Hoopz [ANIME EVENT🔥⚡] (Basketball)

Hoopz [ANIME EVENT🔥⚡] (Basketball)

A Roblox experience owned by Hoopz Affinity.

SportsENsportsbasketballanime event

Hoopz [ANIME EVENT🔥⚡] (Basketball) is a sports experience created on 2021-01-11. It records 207,482,028 lifetime visits and 235,045 favorites. Currently, 140 players are active. The title has a 60% like percentage. The description notes support for PS5, Xbox, and controllers, along with specific control mappings for gameplay mechanics.

Description (written by the developer; not a statement by this register)

PS5, XBOX and CONTROLLER support is here! (CONTROLS): L1/LB - Decrease Power R1/RB - Increase Power L2/LT - Switch Handles R2/RT - Shoot Ball L3 (Click left stick) - Toggle shift-lock R3 (Click right stick) - Zoom in and out X - Behind the back (Left to right side) B - Behind the back (Right to left side) Y - Dunk A - Jump DPad left - Left half behind the back DPad right - Right half behind the back Select Button/Back Button - Manuever through menu Yes, this is a sentence with the word Basketball so that it would show up on ROBLOX's search engine... lol

Last updated by the developer 21 Aug 2026, 20:19 UTC.

96
playing (measured 22 Aug 2026, 11:50 UTC)
207,635,129
lifetime visits
60%
liked (111,576 👍 / 74,238 👎)
235,142
favourites (1.1 per 1k visits)
11 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96371233.510 August 2026 — 196 players21 August 2026 — 331 players21 August 2026 — 299 players21 August 2026 — 286 players21 August 2026 — 291 players22 August 2026 — 312 players22 August 2026 — 331 players22 August 2026 — 371 players22 August 2026 — 298 players22 August 2026 — 253 players22 August 2026 — 210 players22 August 2026 — 179 players22 August 2026 — 122 players22 August 2026 — 112 players22 August 2026 — 118 players22 August 2026 — 108 players22 August 2026 — 96 players10 August 202622 August 2026
17 measurements spanning 12 days, net -100. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–412 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 11:5096-12
22 Aug 2026, 10:50108-10
22 Aug 2026, 09:50118+6
22 Aug 2026, 08:50112-10
22 Aug 2026, 07:50122-57
22 Aug 2026, 06:50179-31
22 Aug 2026, 05:50210-43
22 Aug 2026, 04:50253-45
22 Aug 2026, 03:50298-73
22 Aug 2026, 02:50371+40
22 Aug 2026, 01:50331+19
22 Aug 2026, 00:50312+21
21 Aug 2026, 23:50291+5
21 Aug 2026, 22:50286-13
21 Aug 2026, 21:50299-32
21 Aug 2026, 20:54331+135
10 Aug 2026, 15:37196first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
899 R$
Steampunk Pass
699 R$
Custom Chat Colors
599 R$
Auto Captain
499 R$
League Pass
499 R$
Headphones
499 R$
Clan Pass
399 R$
2x Money Gain
199 R$
Accessory Colors
149 R$
Jersey Editor
99 R$
Skip Crate Spin
49 R$
Practice Area
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6021 August 2026 — 60 % liked21 August 2026 — 60 % liked21 August 2026 — 60 % liked21 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked23 August 2026 — 60 % liked2 September 2026 — 60 % liked21 August 20262 September 2026
18 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:3860no change
23 Aug 2026, 12:3660no change
22 Aug 2026, 11:5060no change
22 Aug 2026, 10:5060no change
22 Aug 2026, 09:5060no change
22 Aug 2026, 08:5060no change
22 Aug 2026, 07:5060no change
22 Aug 2026, 06:5060no change
22 Aug 2026, 05:5060no change
22 Aug 2026, 04:5060no change
22 Aug 2026, 03:5060no change
22 Aug 2026, 02:5060no change
22 Aug 2026, 01:5060no change
22 Aug 2026, 00:5060no change
21 Aug 2026, 23:5060no change
21 Aug 2026, 22:5060no change
21 Aug 2026, 21:5060no change
21 Aug 2026, 20:5460first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.