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Emergency World Wide

Emergency World Wide

A Roblox experience owned by Emergency World Wide.

RoleplayENroleplayemergency servicescity simulation

Emergency World Wide is a roleplay experience created on 2021-01-22. The game currently has 99 players and 163,421 favorites. It has accumulated 70,341,449 lifetime visits and holds a 78% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to EWW Roleplay. Experience exciting missions that can only be solved with a functioning team. You may be a firefighter to put out fires, a paramedic to treat injured people in need, a police officer who secures scenes and takes out criminals, or just explore the fictional city of Heildestedt, Germany. Be whoever you want to be, without any limits being set! We are the Firefighters!

Last updated by the developer 24 Jan 2025, 11:47 UTC.

99
playing (measured 10 Aug 2026, 15:32 UTC)
70,341,449
lifetime visits
78%
liked (41,667 👍 / 11,917 👎)
163,758
favourites (2.3 per 1k visits)
22 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:32102first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Police Water cannon
379 R$
Helicopters and Planes
350 R$
Quads
350 R$
Tracking Dog
279 R$
🎵 VIP🎵
270 R$
Bypass Team Cap
250 R$
Drone
149 R$
Fireproof suit
57 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,412,785 · 93.1% win
Easter Event 2022 · social905 · 0.00% win
Summer Event 2022 · social619 · 0.00% win
Passed the training · progression22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7823 August 2026 — 78 % liked2 September 2026 — 78 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4878no change
23 Aug 2026, 13:3878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.