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Titan Warfare

Titan Warfare

A Roblox experience owned by ANG - Titan Warfare.

ShooterENAttack on TitanPvPRound-based

Titan Warfare is a shooter experience created on 2021-01-25. It currently has 81 players. The game has accumulated 147,308,001 lifetime visits and 582,817 favorites. It holds a 90% like percentage. The experience features round-based PvP combat between Marleyans and Eldians, including titan shifting mechanics and various game modes.

Description (written by the developer; not a statement by this register)

"Isn't war a terrible thing?" Game is now available for all platforms! It's available for PC, Xbox / Console, and Mobile! Join the official public group linked below for 15% bonus rewards! [ INFO ] A round-based massive PVP war game between Marleyans and Eldians. You can titan shift, fight other players, and much more. Various different game modes and maps. Up to 2 titan shifters per team, winner takes all. Level up to unlock new titans, perks, heroes and much more. Features a PVE game mode where you battle with hordes of pure titans such as abnormal titans and crawlers. [ CREDITS ] Robuyasu - Project Director/ Owner, Programmer, Game Designer, UI Designer, Animator X_rnas - Lead Builder, 3D Modeler, Artist, Animator Orebloxx - UI Designer, Thumbnail Artist, Community Manager scrong_mCduk - Community Manager Everyone who's tested the game

Last updated by the developer 28 Jun 2025, 08:20 UTC.

81
playing (measured 13 Aug 2026, 16:20 UTC)
147,308,001
lifetime visits
90%
liked (227,745 👍 / 26,336 👎)
582,969
favourites (4.0 per 1k visits)
25 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:2075first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bloodline Bag
999 R$
Colossal Titan
599 R$
[PVP] Private Servers
400 R$
Skip Bloodline Spin Animation
125 R$
Skip Crate Open Animation
125 R$
Double Votes
75 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Titan Warfare · welcome17,550,516 · 68.3% win
Titan Shift3,794,487 · 6.8% win
Finished Tutorial · welcome2,638,530 · 4.1% win
Eldian Win · progression1,517,204 · 2.9% win
Marleyan Win · other1,429,293 · 3.2% win
Carnage · other45,642 · 0.10% win
Ultra Carnage · other2,856 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2290no change
23 Aug 2026, 16:2190no change
13 Aug 2026, 16:2090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

On Twitch now

1
live viewers across 1 streams

Top stream: djsavagze1234 — “Titan warfare”. Matched from Roblox-category stream titles at our last check.

Growth

0213 Sept 2026, 20:30 — 1 Twitch viewers4 Sept 2026, 01:30 — 2 Twitch viewers4 Sept 2026, 02:00 — 1 Twitch viewers4 Sept 2026, 13:30 — 1 Twitch viewers4 Sept 2026, 14:00 — 0 Twitch viewers4 Sept 2026, 14:30 — 1 Twitch viewers4 Sept 2026, 15:00 — 1 Twitch viewers4 Sept 2026, 17:00 — 0 Twitch viewers4 Sept 2026, 17:30 — 0 Twitch viewers4 Sept 2026, 18:00 — 2 Twitch viewers4 Sept 2026, 18:30 — 1 Twitch viewers4 Sept 2026, 19:00 — 1 Twitch viewers4 Sept 2026, 19:30 — 1 Twitch viewers4 Sept 2026, 20:00 — 1 Twitch viewers4 Sept 2026, 20:30 — 1 Twitch viewers4 Sept 2026, 21:00 — 1 Twitch viewers4 Sept 2026, 21:30 — 1 Twitch viewers4 Sept 2026, 22:00 — 1 Twitch viewers4 Sept 2026, 23:30 — 0 Twitch viewers5 Sept 2026, 00:00 — 2 Twitch viewers5 Sept 2026, 00:30 — 1 Twitch viewers3 Sept 2026, 20:305 Sept 2026, 00:30
21 measurements spanning 1 day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every Twitch viewers count we have recorded, most recent 20 of 21
Measured (UTC)Twitch viewersChange
5 Sept 2026, 00:301-1
5 Sept 2026, 00:002+2
4 Sept 2026, 23:300-1
4 Sept 2026, 22:001no change
4 Sept 2026, 21:301no change
4 Sept 2026, 21:001no change
4 Sept 2026, 20:301no change
4 Sept 2026, 20:001no change
4 Sept 2026, 19:301no change
4 Sept 2026, 19:001no change
4 Sept 2026, 18:301-1
4 Sept 2026, 18:002+2
4 Sept 2026, 17:300no change
4 Sept 2026, 17:000-1
4 Sept 2026, 15:001no change
4 Sept 2026, 14:301+1
4 Sept 2026, 14:000-1
4 Sept 2026, 13:301no change
4 Sept 2026, 02:001-1
4 Sept 2026, 01:302first reading