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Marvel Infinity

Marvel Infinity

A Roblox experience owned by Exedra Games.

Fighting & PvPENMarvel IPPvP FightingCharacter Progression

Marvel Infinity is a fighting-pvp Roblox experience created on 2021-02-10. The game currently has 27 players online. It has accumulated 13,010,824 lifetime visits and 69,227 favorites. The title holds a 69% like percentage. This data reflects the measured statistics for the experience as recorded in the index.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Marvel Infinity! 🌟 A fast-paced 3D action-fighting game that immerses you in the vast Marvel universe. Take control of iconic Heroes and Villains, each with their unique powers and abilities, in intense, real-time PvP battles. Are you ready to prove your strength and rise above the competition? 🎮 Game Features: 🦸‍♂️ Heroes & Villains: Play as your favorite Marvel characters, from Scarlet Witch to Captain America, and many more! New characters are regularly added to the roster. 💥 Unlimited Power System: Unlock, upgrade, and unleash your powers in combat. Master each character's skills and dominate the battlefield. ⚔️ Epic PvP Battles: Test your skills in fast-paced, action-packed PvP combat. Fight solo or with friends in thrilling multiplayer matches. 📈 Progression & Rewards: Earn coins and unlock new heroes, skins, and rare abilities. tags: heroes, superheroes,scarlet witch, hero, fighting, pvp, combat, rpg, magic, superhuman, abilities, battle game

Last updated by the developer 10 Aug 2026, 12:28 UTC.

27
playing (measured 10 Aug 2026, 15:48 UTC)
13,010,824
lifetime visits
69%
liked (17,305 👍 / 7,868 👎)
69,991
favourites (5.4 per 1k visits)
10 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4859first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Phoenix
1,450 R$
What if Bundle
1,200 R$
Vip
1,200 R$
Marvel's Bundle
1,000 R$
Doctor Strange
950 R$
Wanda Maximoff
800 R$
Nico Minoru
800 R$
Wiccan
800 R$
Storm
800 R$
Emma Frost
800 R$
Quinjet
799 R$
Psylocke
400 R$
Iron Spider Skin
325 R$
2xLuck! 🍀
275 R$
Emote Pack #1
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,136,733 · 100.0% win
Rookie (25) · welcome24,579 · 1.8% win
Trial Champion · progression23,977 · 0.00% win
Darkhold · other18,393 · 0.10% win
Space Stone · collection13,753 · 0.40% win
Mind Stone · collection11,674 · 0.30% win
Soul Stone · collection8,733 · 0.40% win
Trial Champion #2 · progression7,958 · 0.00% win
Cosmic Conqueror · other7,282 · 1.2% win
Time Stone · collection6,168 · 0.30% win
Reality Stone · collection6,142 · 0.10% win
Power Stone · collection6,038 · 0.30% win
The end is near... · progression4,433 · 0.30% win
Agent (75) · other2,319 · 0.30% win
Glinda · other2,258 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked2 September 2026 — 69 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4869no change
23 Aug 2026, 18:4569no change
13 Aug 2026, 18:3869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.