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[GRAND PATCH] Heroes: Online World

[GRAND PATCH] Heroes: Online World

A Roblox experience owned by HEROES: Unlimited.

RoleplayENsuperheroopen worldpvp fighting

[GRAND PATCH] Heroes: Online World is a roleplay experience created on 2025-03-16. It has recorded 6,509,221 lifetime visits and 229 concurrent players. The title holds 6,679 favorites and maintains a 76% like percentage.

Description (written by the developer; not a statement by this register)

Heroes: Online World is an adventerous open world game. You can fight battles and become anyone you want. Be a HERO or VILLAIN. The path is yours to walk. ⭐ Fight players with special powers ⭐ Earn coins to unlock new characters or skins ⭐ Find unique chests in-game to claim rewards ⭐ New characters and skins are added every month ⭐ Be a HERO or a VILLAIN 💰Complete QUESTS to earn a lot of coins 🔥 Join our social link below to join our Community or report bugs/exploiters 🛠️We are adding new characters, updates, bug fixes every week! 👍 If you like the game, don't forget to thumbs up! tags: superhero, hero, heroes, magic, witchcraft, witches, powers, power, pvp, fighting, fighting pvp, open world (Currently only available on: mobile, tablet and PC.)

Last updated by the developer 17 Aug 2026, 03:30 UTC.

87
playing (measured 22 Aug 2026, 07:50 UTC)
6,625,251
lifetime visits
76%
liked (10,739 👍 / 3,405 👎)
6,883
favourites (1.0 per 1k visits)
16 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

87274180.510 August 2026 — 205 players21 August 2026 — 223 players21 August 2026 — 219 players21 August 2026 — 245 players21 August 2026 — 213 players22 August 2026 — 242 players22 August 2026 — 249 players22 August 2026 — 274 players22 August 2026 — 254 players22 August 2026 — 224 players22 August 2026 — 178 players22 August 2026 — 129 players22 August 2026 — 87 players10 August 202622 August 2026
13 measurements spanning 12 days, net -118. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–302 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5087-42
22 Aug 2026, 06:50129-49
22 Aug 2026, 05:50178-46
22 Aug 2026, 04:50224-30
22 Aug 2026, 03:50254-20
22 Aug 2026, 02:50274+25
22 Aug 2026, 01:50249+7
22 Aug 2026, 00:50242+29
21 Aug 2026, 23:50213-32
21 Aug 2026, 22:50245+26
21 Aug 2026, 21:50219-4
21 Aug 2026, 20:54223+18
10 Aug 2026, 15:52205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Queen of Darkness
1,800 R$
Dark Phoenix
1,800 R$
Miss Magician
1,800 R$
[SKIN] Corrupt Fairy
1,200 R$
[SKIN] WandaVision
1,200 R$
[SKIN] Telekinetic Girl
1,200 R$
[SKIN] Gemma
1,200 R$
[BUNDLE] Trinity Spies
1,000 R$
[SKIN] Mother Nature
800 R$
Queen Zombie Wanda
800 R$
Mister Magician
600 R$
[SKIN] Queen of Darkness: Bombshell
600 R$
Chest Notifier
500 R$
VIP
500 R$
[BUNDLE] The Devious
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

HEROES: ONLINE WORLD! · welcome353,927 · 22.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked23 August 2026 — 76 % liked13 August 202623 August 2026
14 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3376no change
22 Aug 2026, 07:5076no change
22 Aug 2026, 06:5076no change
22 Aug 2026, 05:5076no change
22 Aug 2026, 04:5076no change
22 Aug 2026, 03:5076no change
22 Aug 2026, 02:5076no change
22 Aug 2026, 01:5076no change
22 Aug 2026, 00:5076no change
21 Aug 2026, 23:5076no change
21 Aug 2026, 22:5076no change
21 Aug 2026, 21:5076no change
21 Aug 2026, 20:5476no change
13 Aug 2026, 23:3376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.