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Scripting School

Scripting School

A Roblox experience owned by TwoToned Studios.

SimulatorENeducationcodinglua

Scripting School is a simulator experience created on 2021-03-23. It currently has 14 players online and 4,303,078 lifetime visits. The experience holds 187,780 favorites and maintains a 95% like percentage. The description indicates it offers interactive lessons for Lua, Python, JavaScript, and C++.

Description (written by the developer; not a statement by this register)

Scripting School is completely free, and will forever be that way. Scripting School is a Roblox experience designed to help people learn to script through interactive lessons, tests, and tutorials. We intend to make it easier for people who want to become developers learn. We currently have 4 programming languages in our game: Lua (Roblox), Python, JavaScript, and C++. Do you want a high quality roblox plugin to improve your workflow? Check out "Tools." here: https://create.roblox.com/store/asset/127395199575419/Tools We are always looking to improve the quality of our game. We appreciate feedback on our group wall or communication server. Put two hashtags ## at the start and end of code to make it a code block for uploading your own creations! Example: ##print("hello")##

Last updated by the developer 12 Feb 2026, 22:59 UTC.

14
playing (measured 10 Aug 2026, 16:37 UTC)
4,303,078
lifetime visits
95%
liked (58,320 👍 / 2,983 👎)
188,183
favourites (43.7 per 1k visits)
23 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3714first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Contributor · other223 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:5295no change
24 Aug 2026, 02:5195no change
14 Aug 2026, 02:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.