Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Timebomb Duels [Alpha]

Timebomb Duels [Alpha]

A Roblox experience owned by Customs Community.

Fighting & PvPENduelalphacompetitive

Timebomb Duels [Alpha] is a fighting-pvp Roblox experience created on 2022-10-25. The game currently has 22,875 players online. It has accumulated 797,274,971 lifetime visits. User engagement metrics show a 64% like percentage and 501,403 favorites. The title remains in an alpha development stage with periodic stat wipes.

Description (written by the developer; not a statement by this register)

To ensure the best possible experience, please make sure that you are in a server with the lowest ping possible. The game is currently in Alpha. It will be further developed during the coming months. All stats will be wiped after each stage concludes. It is anticipated that there will be bugs and glitches. We kindly ask for your patience as we look into and address any problems that arise. You can speed up the process by reporting any bugs you happen to find. 3D render thumbnails made by @NorthCxde Drawn thumbnail made by @sentubai/@Zeviox

Last updated by the developer 8 Aug 2026, 15:46 UTC.

22,108
playing (measured 21 Aug 2026, 22:50 UTC)
813,983,389
lifetime visits
64%
liked (202,353 👍 / 114,608 👎)
501,403
favourites (0.6 per 1k visits)
25 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

21,92624,30223,11410 August 2026 — 21,926 players21 August 2026 — 24,302 players21 August 2026 — 23,869 players21 August 2026 — 22,108 players22,10810 August 202621 August 2026
4 measurements spanning 11 days, net +182. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 21,570–24,658 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5022,108-1,761
21 Aug 2026, 21:5023,869-433
21 Aug 2026, 20:5424,302+2,376
10 Aug 2026, 14:0321,926first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha · other51,626,287
Beta0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6421 Aug 2026, 20:54 — 64 % liked21 Aug 2026, 21:50 — 64 % liked21 Aug 2026, 22:50 — 64 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5064no change
21 Aug 2026, 21:5064no change
21 Aug 2026, 20:5464first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.