Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[SPSO+MR+SPEC] Jojo: Crusaders' Heaven

[SPSO+MR+SPEC] Jojo: Crusaders' Heaven

A Roblox experience owned by OVA Game Studio.

Fighting & PvPENJoJo's Bizarre AdventureFightingAnime

[SPSO+MR+SPEC] Jojo: Crusaders' Heaven is a fighting-pvp Roblox experience created on 2021-04-20. The game currently has 8 players online. It has accumulated 86,641,235 lifetime visits, 239,098 favorites, and an 83% like percentage. The description notes the game is in testing with work-in-progress content and present bugs.

Description (written by the developer; not a statement by this register)

Game's in testing, a lot of content is a W.I.P and bugs are very present. Report bugs in the dis, keybinds: Q, E, R, T, Y, Z, X, C, V, H, U

Last updated by the developer 2 Jun 2026, 09:19 UTC.

8
playing (measured 10 Aug 2026, 15:04 UTC)
86,641,235
lifetime visits
83%
liked (116,887 👍 / 24,282 👎)
239,050
favourites (2.8 per 1k visits)
20 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0414first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Item Spawn Notifier
799 R$
Big Donation
500 R$
Extra Stand Storage no.3
400 R$
Medium Donation
200 R$
Extra Stand Storage no.2
200 R$
Extra Stand Storage no.1
150 R$
2x Shiny Chance
149 R$
Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Testing Phase Player! · other7,549,266 · 89.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3183no change
23 Aug 2026, 13:2283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.