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[Summer] Strongman Simulator

[Summer] Strongman Simulator

A Roblox experience owned by The Gang Stockholm.

SimulatorENstrength trainingidle

[Summer] Strongman Simulator is a simulator experience created on 2021-05-04. It records 1,729 concurrent players, 1,650,282,832 lifetime visits, and 2,724,462 favorites. The title maintains a 93% like percentage. Players drag items for energy to gain strength and unlock new areas. Premium users receive a 10% energy bonus. The game includes redeemable codes for rewards.

Description (written by the developer; not a statement by this register)

💪Welcome to Strongman Simulator! 💪 🦆 Drag items across the line to gain energy, ⚡ Use energy at the gym to gain strength, 💨 Remove the exit to reach new areas. ⭐ Premium players earn 10% more energy ⭐ Update - Area 29! Bank 🚀 Codes: 🚀 1500likes 5000likes 10000 25k 10m 100M 400M season1 strongman

Last updated by the developer 26 Oct 2026, 09:46 UTC.

1,089
playing (measured 26 Oct 2026, 14:50 UTC)
1,657,336,049
lifetime visits
93%
liked (779,128 👍 / 60,722 👎)
2,752,521
favourites (1.7 per 1k visits)
4 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2011,354777.51,0895 October 202626 October 2026
500 measurements spanning 21 days, net +476. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–1,527 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 14:501,089+70
26 Oct 2026, 13:501,019+152
26 Oct 2026, 12:50867+50
26 Oct 2026, 11:50817+6
26 Oct 2026, 10:50811+23
26 Oct 2026, 09:50788+61
26 Oct 2026, 08:50727+59
26 Oct 2026, 07:50668+52
26 Oct 2026, 06:50616+44
26 Oct 2026, 05:50572+113
26 Oct 2026, 04:50459+52
26 Oct 2026, 03:50407-23
26 Oct 2026, 02:50430+19
26 Oct 2026, 01:50411-43
26 Oct 2026, 00:50454+38
25 Oct 2026, 23:50416-77
25 Oct 2026, 22:50493-143
25 Oct 2026, 21:50636-32
25 Oct 2026, 20:50668-232
25 Oct 2026, 19:50900first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X10 Workout Speed
999 R$
Pet Inventory +50
999 R$
X2 Walk speed
799 R$
X2 Energy
599 R$
Equip +1 Pet
399 R$
Equip +1 Pet
399 R$
Pet Inventory +20
299 R$
Auto Workout
299 R$
Pet Inventory +10
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome278,293,708 · 96.8% win
Get going · welcome244,220,695 · 89.8% win
First Workout · other229,356,235 · 85.7% win
Strength - 5 · progression226,107,869 · 83.4% win
Strength - 10 · progression222,301,123 · 81.4% win
Area - Strongman · progression171,887,457 · 60.7% win
Strength - 50 · other171,230,292 · 66.5% win
Strength - 100 · progression155,454,487 · 60.9% win
Area - Fast Food · progression138,309,256 · 49.4% win
Companion · collection132,346,206 · 76.8% win
Area - Arcade · progression112,888,706 · 40.3% win
Strength - 500 · other101,378,531 · 38.1% win
Area - Farm · progression80,790,335 · 27.4% win
Strength - 1000 · other80,612,099 · 29.4% win
Area - Castle · progression60,240,327 · 21.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202626 October 2026
1568 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1568
Measured (UTC)% likedChange
26 Oct 2026, 14:5093no change
26 Oct 2026, 13:5093no change
26 Oct 2026, 12:5093no change
26 Oct 2026, 11:5093no change
26 Oct 2026, 10:5093no change
26 Oct 2026, 09:5093no change
26 Oct 2026, 08:5093no change
26 Oct 2026, 07:5093no change
26 Oct 2026, 06:5093no change
26 Oct 2026, 05:5093no change
26 Oct 2026, 04:5093no change
26 Oct 2026, 03:5093no change
26 Oct 2026, 02:5093no change
26 Oct 2026, 01:5093no change
26 Oct 2026, 00:5093no change
25 Oct 2026, 23:5093no change
25 Oct 2026, 22:5093no change
25 Oct 2026, 21:5093no change
25 Oct 2026, 20:5093no change
25 Oct 2026, 19:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

4,575,893
YouTube views across 25 matched videos

Most-viewed match: “Noob to LEVEL 999,999 in Roblox Strongman Simulator”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 15 Aug 2026, 03:20 UTC.

Reddit buzz

11 posts found over the last year.

Top post: “Never play this game” — 620 upvotes, 94 comments in r/roblox.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.