Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Mansion of Wonder

Mansion of Wonder

A Roblox experience owned by Roblox Build It, Play It.

OtherENcreation toolsspecial effectsprizes

Mansion of Wonder is a Roblox experience created on 2021-06-02. It currently has 88 players. The experience has 132,211,437 lifetime visits, a 90% like percentage, and 330,442 favorites. Its genre is listed as null.

Description (written by the developer; not a statement by this register)

Design your own special effects. Make an experience you can join with friends. Earn awesome virtual prizes! Start creating and get codes for prizes here: rblx.co/wonder

Last updated by the developer 17 Mar 2022, 19:56 UTC.

88
playing (measured 31 Aug 2026, 14:50 UTC)
132,211,437
lifetime visits
90%
liked (52,190 👍 / 5,798 👎)
330,442
favourites (2.5 per 1k visits)
2 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8813010931 Aug 2026, 14:38 — 130 players31 Aug 2026, 14:50 — 88 players31 Aug 2026, 14:3831 Aug 2026, 14:50
2 measurements taken within a single day, net -42. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–136 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 14:5088-42
31 Aug 2026, 14:38130first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Glimmer and Gumption · progression42,251,236 · 100.0% win
Alchemical Antics · other31,154,949 · 89.9% win
Friend of the New · social30,428,920 · 89.3% win
Master of the Mansion · progression29,349,879 · 82.3% win
Conjurer of Color · other28,815,709 · 89.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 31 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9031 Aug 2026, 14:38 — 90 % liked31 Aug 2026, 14:50 — 90 % liked31 Aug 2026, 14:3831 Aug 2026, 14:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 14:5090no change
31 Aug 2026, 14:3890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.