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Island of Move

Island of Move

A Roblox experience owned by Roblox Build It, Play It.

Sandbox & buildingENanimation creationsocial playprize codes

Island of Move is a Roblox experience created on 2020-07-07. The game has accumulated 106,324,760 lifetime visits and 441,480 favorites. Currently, 86 users are playing. The title holds an 87% like percentage. No specific genre classification is recorded in the data.

Description (written by the developer; not a statement by this register)

Create your own animations. Make a game you can play with friends. Earn awesome virtual prizes! Start creating to get codes for prizes here: roblox.com/islandofmove

Last updated by the developer 17 Mar 2022, 20:06 UTC.

86
playing (measured 31 Aug 2026, 14:38 UTC)
106,324,760
lifetime visits
87%
liked (57,225 👍 / 8,438 👎)
444,545
favourites (4.2 per 1k visits)
7 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 14:38105first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Do-It-Yourself · other33,546,250 · 100.0% win
Run the Victory Lap · other31,966,869 · 100.0% win
Get Moving · other28,532,154 · 98.0% win
Setting the Stage · other26,648,223 · 85.4% win
Strike a Pose · other26,387,886 · 83.2% win
Bringing the World Alive · other26,256,501 · 95.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 12 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8731 August 2026 — 87 % liked10 September 2026 — 87 % liked20 September 2026 — 87 % liked30 September 2026 — 87 % liked10 October 2026 — 87 % liked20 October 2026 — 87 % liked31 August 202620 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 14:4687no change
10 Oct 2026, 14:4587no change
30 Sept 2026, 14:4587no change
20 Sept 2026, 14:3887no change
10 Sept 2026, 14:3887no change
31 Aug 2026, 14:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.