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NYC CHAOS

NYC CHAOS

A Roblox experience owned by VERAS'.

Fighting & PvPENsubwayfightingTSB

NYC CHAOS is a fighting-pvp experience created on 2021-06-22. It has recorded 5,837,525 lifetime visits and 68,103 favorites. Currently, 30 players are active. The title holds a 57% like percentage. The game features subway-based combat mechanics.

Description (written by the developer; not a statement by this register)

Unforgiving fast paced fighting game in the subway; Ride or get rolled on Underground based fighting game with simplified battleground mechanics & quick action. Fight in the wildest subway system where light gleams, trains show no remorse & where the city never sleeps (neither does the fight). Only the strongest can survive the Chaos. ⚠ CONTAINS FLASHING IMAGES/LIGHTS & LOUD SFX/MUSIC ⚠ [WIP, INDIE] Like for more updates! Invite Friends for a better experience. Other Controls - (CAN BE CHANGED IN SETTINGS) [Q] - Evasive (While ragdolled) [Space + M1] - Downslam/Guardbreak (During Last Punch) (Hold) [Space + M1] - Uppercut (During Last Punch) (Hold/Release) [B] - Emote [M] - Menu/Inventory/Store Attack Colors Red: Anti-Team (Player has been hit by someone else recently) Orange: Pity/No Stun (Player has recently been unstunlocked) Purple: Linked/Priority (The only player that can deal damage toward you whilst visible) TSB & DJ:FFNY Inspired

Last updated by the developer 9 Aug 2026, 21:46 UTC.

30
playing (measured 11 Aug 2026, 00:07 UTC)
5,837,525
lifetime visits
57%
liked (6,170 👍 / 4,650 👎)
68,518
favourites (11.7 per 1k visits)
22 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:0734first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers+
499 R$
Awakening SFX
299 R$
VIP
299 R$
Kill SFX
199 R$
Awakening Outfit
99 R$
More Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALL ABOARD · welcome1,926,090 · 28.6% win
NO REMORSE · other593,471 · 5.3% win
TICKET PUNCHED · other255,995 · 3.5% win
REVENGE · other187,848 · 1.5% win
SORE LOSER · other177,001 · 1.8% win
FLAWLESS · other166,724 · 3.0% win
PAYDAY · other113,868 · 1.3% win
RECKLESS · other100,867 · 1.3% win
IT'S URGENT · other93,289 · 2.3% win
CLOSE CALL · other70,570 · 1.3% win
DESTROYER · other14,166 · 2.0% win
DOUBLE KILL · other7,063 · 0.50% win
PREDICTION · other1,771 · 0.50% win
ADRENALINE RUSH · other1,581 · 0.80% win
KOKUSEN · other1,424 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked3 September 2026 — 57 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3057no change
24 Aug 2026, 00:2357no change
14 Aug 2026, 00:2357first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.