NYC CHAOS
A Roblox experience owned by VERAS'.
Fighting & PvPENsubwayfightingTSB
NYC CHAOS is a fighting-pvp experience created on 2021-06-22. It has recorded 5,837,525 lifetime visits and 68,103 favorites. Currently, 30 players are active. The title holds a 57% like percentage. The game features subway-based combat mechanics.
Description (written by the developer; not a statement by this register)
Unforgiving fast paced fighting game in the subway; Ride or get rolled on Underground based fighting game with simplified battleground mechanics & quick action. Fight in the wildest subway system where light gleams, trains show no remorse & where the city never sleeps (neither does the fight). Only the strongest can survive the Chaos. ⚠ CONTAINS FLASHING IMAGES/LIGHTS & LOUD SFX/MUSIC ⚠ [WIP, INDIE] Like for more updates! Invite Friends for a better experience. Other Controls - (CAN BE CHANGED IN SETTINGS) [Q] - Evasive (While ragdolled) [Space + M1] - Downslam/Guardbreak (During Last Punch) (Hold) [Space + M1] - Uppercut (During Last Punch) (Hold/Release) [B] - Emote [M] - Menu/Inventory/Store Attack Colors Red: Anti-Team (Player has been hit by someone else recently) Orange: Pity/No Stun (Player has recently been unstunlocked) Purple: Linked/Priority (The only player that can deal damage toward you whilst visible) TSB & DJ:FFNY Inspired
Last updated by the developer 9 Aug 2026, 21:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:07 | 34 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 00:30 | 57 | no change |
| 24 Aug 2026, 00:23 | 57 | no change |
| 14 Aug 2026, 00:23 | 57 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.