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[181] Doc's Difficulty Chart Obby 2

[181] Doc's Difficulty Chart Obby 2

A Roblox experience owned by DLD Studios.

ObbyENdifficulty chartstar challengesspeedrun leaderboards

Doc's Difficulty Chart Obby 2 is an obby experience created on 2021-06-27. It has 3,017,605 lifetime visits, 21,291 favorites, and a 63% like percentage. Currently, 12 users are playing. The game features a difficulty chart progression from easy to impossible levels, including optional Star Challenges.

Description (written by the developer; not a statement by this register)

👋 Welcome to Doc's Difficulty Chart Obby 2! 👋 ⚠️ This is a hard obby, do not play if you aren't ready for a challenge! ⚠️ ❤️ Doc's Difficulty Chart Obby 2 ( DDCO2 ) is a Difficulty Chart Obby, which means as you progress through the game, the difficulty changes from super easy to immeasurably hard, up to impossible levels! While wall hops aren't mandatory, extra Star Challenges will test your skills! Can you beat all the stages? 🌈 Doc's Difficulty Chart Obby 2 is the sequel to Doc's Difficulty Chart Obby, one of the most successful Difficulty Charts of its time. This sequel has new difficulties, new biomes, new mechanics, new features, and much more! Whether you're an obby beginner or a returning fan, this game has the content for you! 🌍 This game will have over 270 levels throughout 9 unique difficulties! ⭐ Collect all the Stars for an extra challenge! 🔥 Press R on your keyboard to instantly respawn! ❤️ Hardcore mode! 🎬 Speedrun leaderboards! 📱 This game has mobile support!

Last updated by the developer 4 Jul 2025, 23:14 UTC.

12
playing (measured 10 Aug 2026, 23:04 UTC)
3,017,605
lifetime visits
63%
liked (5,133 👍 / 2,993 👎)
21,378
favourites (7.1 per 1k visits)
27 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:048first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Coil
2,500 R$
Regen Coil
250 R$
Speed Coil
250 R$
Gravity Coil
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to DDCO2! · welcome1,352,842 · 100.0% win
[SIMPLE] Grassy Stonetops · other354,496 · 45.1% win
[EASY] Tallwood Forest · other141,400 · 12.1% win
[MEDIUM] Mechanical Canyon · progression84,500 · 9.7% win
Easter Egg #2 · secret72,486 · 6.4% win
Enabled Studs · other69,178 · 8.0% win
Easter Egg #3 · secret54,766 · 4.0% win
[SIMPLE] Challenge Dungeon · other50,313 · 5.6% win
Easter Egg #1 · secret37,134 · 0.00% win
[HARD] Dusty Sandhills · progression25,836 · 8.0% win
Easter Egg #8 · secret19,878 · 1.6% win
[EASY] Challenge Dungeon · progression17,337 · 6.4% win
Easter Egg #4 · secret15,929 · 2.4% win
Meet The Creator! · welcome13,962 · 0.00% win
Easter Egg #5 · secret12,179 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked3 September 2026 — 63 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:5163no change
24 Aug 2026, 05:5063no change
14 Aug 2026, 05:4963first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.