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get chased by a rocket

get chased by a rocket

A Roblox experience owned by BitLeaf.

SimulatorENphysics simulationrocket launchsandbox exploration

get chased by a rocket is a simulator experience created on 2021-07-06. It has recorded 9,354,202 lifetime visits and 45,549 favorites. The current like percentage stands at 68. One user is currently playing. The description notes an update on 05/02/2025 to fix data loss and rocket mechanics, with subsequent developer updates ceasing.

Description (written by the developer; not a statement by this register)

Updated 05/02/2025 to fix data loss & rockets breaking. Welcome to get chased by a rocket! Launch and upgrade rockets, modify physics, and explore! Updates have stopped. I want to move on with my life and make new, amazing games. Thank you all for the love and support!

Last updated by the developer 18 May 2025, 17:24 UTC.

1
playing (measured 10 Aug 2026, 16:02 UTC)
9,354,202
lifetime visits
68%
liked (16,247 👍 / 7,815 👎)
45,790
favourites (4.9 per 1k visits)
6 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:025first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Sled
799 R$
x2 Cakes
399 R$
Nukes
199 R$
Multi Rocket
49 R$
Firework
49 R$
Extra Dummies
39 R$
Rocket Pack 1
39 R$
Power Rockets
29 R$
Ragdoll
29 R$
RGB Flames
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1M Visits! · other3,857,372 · 100.0% win
50K Visits! · other817,212 · 0.00% win
??? · other195,288 · 6.3% win
20 KOs · progression104,375 · 2.3% win
Human rocket kill · other98,730 · 3.9% win
True Champion · progression81,825 · 2.4% win
50 KOs · progression73,543 · 2.4% win
100 KOs · progression54,557 · 1.6% win
250 KOs · progression29,450 · 1.6% win
500 KOs · progression17,577 · 0.80% win
25K Visits! · other15,151 · 0.00% win
1000 KOs · progression9,964 · 0.80% win
10K Visits! · other7,098 · 0.00% win
KO the creator! · progression96 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4868no change
23 Aug 2026, 20:4768no change
13 Aug 2026, 20:4668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.