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[Alpha v0.4.6] Untitled Fusion Reactor

[Alpha v0.4.6] Untitled Fusion Reactor

A Roblox experience owned by 100% Charged.

SimulatorENsimulationmanagementscience

[Alpha v0.4.6] Untitled Fusion Reactor is a simulator experience created on 2021-07-28. The game currently has 10 players online. It has accumulated 786,448 lifetime visits, 7,140 favorites, and a 77% like percentage. The description indicates ongoing development focused on managing a fusion reactor core, with recent updates including map expansions and bug fixes.

Description (written by the developer; not a statement by this register)

Welcome to Untitled Fusion Reactor, a game currently in development about managing a fusion reactor/core Latest Update: v0.4 -Giant Map Update! -Deuterium Production Room -Lithium Storage Room -Condensers -Generators -New Core Entrance Room -Locker/Hazmat Suit Room -Boiler Room -Helium Storage Room Latest Sub-Updates: v0.4.6 - Minor Graphical Update - Elevator & GUI Bug Fixes v0.4.5 Elevator Bug Fixes Control room model updates UI update Player hints added In-game Currency added Reactor model changed v0.4.4 -Increased keypad size for mobile users -Added tutorial menu -Fixed stuck reactor temperature bugs -Fixed non-updating screens in control room v0.4.3 -Added a NPC for power instructions -Fixed hallway model errors -Added Fuel Mixing room -Added additional control room indicators -Moved some controls to their respective rooms Tags: core, reactor, core game, reactor game, meltdown, fusion

Last updated by the developer 1 Jun 2026, 21:27 UTC.

10
playing (measured 11 Aug 2026, 03:15 UTC)
786,448
lifetime visits
77%
liked (1,106 👍 / 324 👎)
7,185
favourites (9.1 per 1k visits)
28 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10 Bobux Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other420,414 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3377no change
14 Aug 2026, 17:3177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.