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The Mystic Land 2 MMORPG [ Summer Event ]

The Mystic Land 2 MMORPG [ Summer Event ]

A Roblox experience owned by d4rk886's Studio - The Mystic Land MMORPG.

RacingENMMORPGFantasyTab-Targeting Combat

The Mystic Land 2 MMORPG [ Summer Event ] is a Roblox experience categorized under racing. Created on May 3, 2012, it records 3,424,652 lifetime visits and 41 concurrent players. The title holds 42,890 favorites and maintains a 90% like percentage. These metrics define its current engagement and historical performance within the platform's data index.

Description (written by the developer; not a statement by this register)

The Mystic Land 2 is an Open-World MMORPG on Roblox, with Tab-Targeting Combat System (similar as World of Warcraft / Runescape) Choose your class and path. Defeat enemies to grind loot and gear up. Trade your loots with other players. Challenge powerful Bosses, Raids and monsters. +={===> ✨ 7 Classes and 15 job paths available, with 20 save slots! ✨ Upon reaching Level 51 you can access 2nd Job quest to choose your path. ✨ Reaching Level 101 and complete 3rd job quests to further learn more skills. ✨ Figure out optimal builds, Stack max stats, upgrade your gear (+15 or up) and watch your DPS skyrocketing! +={===> 💪Traditional RPG experience with 'Hot Bar' / 'Action Bar'. 🗺️Multiple regions to explore 💥Challenging Bosses and juicy loots 🤝Player-driven economy: Trading with others ► Latest Update Info: https://devforum.roblox.com/t/tml2log/3485419 Regular (Weekly) update! More updates and contents coming! ► Please check 'Social Link' below and join the Community Server

Last updated by the developer 10 Aug 2026, 04:46 UTC.

41
playing (measured 10 Aug 2026, 19:53 UTC)
3,424,652
lifetime visits
90%
liked (11,221 👍 / 1,273 👎)
42,945
favourites (12.5 per 1k visits)
3 May 2012
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:5334first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Adventurer! · welcome223,218 · 23.6% win
Talk To Josh! · other192,925 · 21.7% win
First Fight · progression154,020 · 17.1% win
Boss: Goblin Chieftain · progression39,537 · 5.7% win
Boss: Abyssal Reaper · progression27,322 · 4.3% win
More Power · other25,952 · 5.2% win
Gear Up · other13,543 · 4.1% win
Boss: Judy, The Goddess Of Destruction · progression13,028 · 3.3% win
Boss: Sir Kadee · progression6,025 · 2.2% win
Boss: The Burning One · progression3,825 · 1.4% win
Bosses: Yeti Elder Shaman · progression2,275 · 1.1% win
Boss: Yeti King · progression1,994 · 1.1% win
Boss: Archmage of Frost · progression1,761 · 0.50% win
Boss: Fallen God · progression1,179 · 0.50% win
Level: 215 · progression303 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:4690no change
14 Aug 2026, 04:4590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.