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The Mystic Land 2 MMORPG [ Summer Event ]

The Mystic Land 2 MMORPG [ Summer Event ]

A Roblox experience owned by d4rk886's Studio - The Mystic Land MMORPG.

RacingENMMORPGFantasyTab-Targeting Combat

The Mystic Land 2 MMORPG [ Summer Event ] is a Roblox experience categorized under racing. Created on May 3, 2012, it records 3,424,652 lifetime visits and 41 concurrent players. The title holds 42,890 favorites and maintains a 90% like percentage. These metrics define its current engagement and historical performance within the platform's data index.

Description (written by the developer; not a statement by this register)

The Mystic Land 2 is an Open-World MMORPG on Roblox, with Tab-Targeting Combat System (similar as World of Warcraft / Runescape) Choose your class and path. Defeat enemies to grind loot and gear up. Trade your loots with other players. Challenge powerful Bosses, Raids and monsters. +={===> ✨ 7 Classes and 15 job paths available, with 20 save slots! ✨ Upon reaching Level 51 you can access 2nd Job quest to choose your path. ✨ Reaching Level 101 and complete 3rd job quests to further learn more skills. ✨ Figure out optimal builds, Stack max stats, upgrade your gear (+15 or up) and watch your DPS skyrocketing! +={===> 💪Traditional RPG experience with 'Hot Bar' / 'Action Bar'. 🗺️Multiple regions to explore 💥Challenging Bosses and juicy loots 🤝Player-driven economy: Trading with others ► Latest Update Info: https://devforum.roblox.com/t/tml2log/3485419 Regular (Weekly) update! More updates and contents coming! ► Please check 'Social Link' below and join the Community Server

Last updated by the developer 10 Aug 2026, 04:46 UTC.

41
playing (measured 10 Aug 2026, 19:53 UTC)
3,424,652
lifetime visits
90%
liked (11,359 👍 / 1,290 👎)
43,406
favourites (12.7 per 1k visits)
3 May 2012
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:5334first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Adventurer! · welcome229,763 · 21.7% win
Talk To Josh! · other198,840 · 20.7% win
First Fight · progression158,063 · 16.3% win
Boss: Goblin Chieftain · progression40,476 · 1.1% win
Boss: Abyssal Reaper · progression28,008 · 3.3% win
More Power · other26,587 · 3.3% win
Gear Up · other13,936 · 5.4% win
Boss: Judy, The Goddess Of Destruction · progression13,428 · 3.3% win
Boss: Sir Kadee · progression6,297 · 5.4% win
Boss: The Burning One · progression4,005 · 1.1% win
Bosses: Yeti Elder Shaman · progression2,415 · 0.00% win
Boss: Yeti King · progression2,139 · 1.1% win
Boss: Archmage of Frost · progression1,849 · 2.2% win
Boss: Fallen God · progression1,241 · 0.00% win
Level: 215 · progression330 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 04:4990no change
3 Oct 2026, 04:4990no change
23 Sept 2026, 04:4890no change
13 Sept 2026, 04:4790no change
3 Sept 2026, 04:4790no change
24 Aug 2026, 04:4690no change
14 Aug 2026, 04:4590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.