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Red Light, Green Light

Red Light, Green Light

A Roblox experience owned by slugfo.

HorrorENsquid game-stylesurvival horror

Red Light, Green Light is a horror experience created on 2021-09-23. It has accumulated 1,127,496,769 lifetime visits and 1,620,048 favorites. Currently, 36 players are active. The game holds a 78% like percentage. It features gameplay inspired by Squid Game, including specific mini-games such as Red Light Green Light and Honey Comb.

Description (written by the developer; not a statement by this register)

Inspired by SQUID GAME! Red light green light is a horror survival game. Players are forced to play games in order to survive. GAMES 🎮 🚦 RED LIGHT GREEN LIGHT 🍪HONEY COMB 🎠MINGLE 🔍GLASS BRIDGE 🦑SQUID GAME We have fixed the first game

Last updated by the developer 19 Jan 2026, 21:31 UTC.

36
playing (measured 10 Aug 2026, 14:33 UTC)
1,127,496,769
lifetime visits
78%
liked (394,194 👍 / 107,988 👎)
1,618,478
favourites (1.4 per 1k visits)
23 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3334first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Game Host
3,399 R$
Be a Guard
1,699 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win Red Light Green Light · progression138,306,234 · 22.6% win
Win Honey Comb · collection85,462,323 · 21.1% win
Win Tug Of War · other48,347,906 · 16.6% win
Win Marbles · progression30,243,059 · 16.2% win
Win Glass Bridge · progression5,960,499 · 14.8% win
Winner · other1,996,952 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7823 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked23 August 20262 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 12:0878no change
22 Sept 2026, 12:0778no change
12 Sept 2026, 12:0678no change
2 Sept 2026, 12:0578no change
23 Aug 2026, 12:0478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

192,829,771
YouTube views across 22 matched videos

Most-viewed match: “FAKE CALL PRANK SQUID GAME RED LIGHT GREEN LIGHT #shorts #roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Aug 2026, 03:20 UTC.

Reddit buzz

8 posts found over the last year.

Top post: “Took me forever but I finally finished my Sixer x Noob story (please read it I worked really hard on it)” — 350 upvotes, 40 comments in r/FORSAKENROBLOX.