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Hakura Railway 葉倉鉄道 | [Alpha 0.57]

Hakura Railway 葉倉鉄道 | [Alpha 0.57]

A Roblox experience owned by Hakura Railway | 葉倉鉄道.

SimulatorJAtrain simulationroleplayvehicle management

Hakura Railway 葉倉鉄道 | [Alpha 0.57] is a simulator experience created on September 27, 2021. The game has accumulated 836,936 lifetime visits and holds 5,057 favorites. It maintains a 92 percent like percentage. Currently, zero users are playing. The description notes a new vehicle storage system and recommends high-spec devices for optimal performance.

Description (written by the developer; not a statement by this register)

ゲームに入るためにはグループに入る必要があります。 You need to join the group linked below in order to join this game. お知らせ Notice - 新しい車両保管システムにより、以前所有していたすべての車両が返金されます。 Due to the new vehicle storage system, all the vehicle that you have previously owned are refunded. この資金を使用して、移行中に削除された車両を再購入してください。 Please use this fund to rebuy vehicles that were removed during the transition. このゲームで最適な体験をしていただけるために、なるべく良いスペックのデバイスで参加することをお勧めします。 For an optimal experience in this game, we recommend that you participate with a device with the best possible specifications. よく聞かれる質問 / Frequently Asked Questions 質問 / Question - - 運転に応募するにはどうすればいいですか? - How do I apply to drive? 回答 /Answer - - グループに参加して、サーバーで応募リンクを確認してください。 - Join our group and server for our application. 質問 / Question - - なんでゲームは開いてないんですか? - Why isn't the game open? 回答 /Answer - - 葉倉鉄道は運行時間型ゲームです。 - Hakura Railway Is a shift-style game.

Last updated by the developer 6 Aug 2026, 06:08 UTC.

0
playing (measured 10 Aug 2026, 16:17 UTC)
836,936
lifetime visits
92%
liked (1,898 👍 / 159 👎)
5,063
favourites (6.0 per 1k visits)
27 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

寄付 | Donations
160 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

アルファ版プレイヤー | Alpha Player! · welcome32,934 · 100.0% win
マップを開けたぁ!| Opened the map! · other16,300 · 0.00% win
火災警報器 | Fire Alarm · other1,495 · 0.00% win
投資家 | Investor · other312 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0392no change
14 Aug 2026, 17:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.