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Meio Railway: Japanese Train Simulator

Meio Railway: Japanese Train Simulator

A Roblox experience owned by MEIO Group - 名桜グループ.

SimulatorENtrain simulatorJapanese railwayKeio Electric Railway

Meio Railway: Japanese Train Simulator is a simulator experience created on 2024-06-04. It records 1,376,678 lifetime visits, 3,842 favorites, and an 81% like percentage. Currently, 20 users are playing. The description notes high system requirements and group-based train driving mechanics.

Description (written by the developer; not a statement by this register)

⚠️Our game have high system requirements to play, so please do on a high-end device if possible. This is a train driving simulator game modeled after Keio Electric Railway. By joining our group, you can drive our trains!

Last updated by the developer 9 Aug 2026, 14:40 UTC.

20
playing (measured 10 Aug 2026, 16:19 UTC)
1,376,678
lifetime visits
81%
liked (1,862 👍 / 445 👎)
3,937
favourites (2.9 per 1k visits)
4 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:197first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

スペシャルサポート-special donate
10,000 R$
寄付-donate
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0681no change
14 Aug 2026, 13:0581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.