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The Presentation Experience

The Presentation Experience

A Roblox experience owned by Minimal Games.

RoleplayENschoolroleplaysocial interaction

Description (written by the developer; not a statement by this register)

Welcome to the funniest school roleplay game! You can either hold a presentation or interrupt someone else's presentation! Spend your Points, Gems or Robux to do actions like cough, fart, scream, rage, party, earthquake, and much more! 💰 Ways to earn Points include: - Presenting: 30 Points + stars given - Quests - Passive every 5 seconds 👥 Earn more passive Points when playing with friends! 💬 Use chat to interact with the teacher! ✨ 3 second passive interval for Plus players instead of 5 💸 Private server owner earns 2x passive Points! 💎 Use Gems to do Robux actions in 1 click! Update 125: 😛 New action: Glitch 🌧️ New Robux action: Rain

Last updated by the developer 30 Aug 2026, 18:43 UTC.

1,665
playing (measured 3 Sept 2026, 17:50 UTC)
670,264,666
lifetime visits
91%
liked (559,033 👍 / 52,969 👎)
6,253,363
favourites (9.3 per 1k visits)
18 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9734,4522,712.51,66510 August 20263 September 2026
308 measurements spanning 24 days, net -2,183. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 451–4,974 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 308
Measured (UTC)PlayersChange
3 Sept 2026, 17:501,665-110
3 Sept 2026, 16:501,775-136
3 Sept 2026, 15:501,911+47
3 Sept 2026, 14:501,864-91
3 Sept 2026, 13:501,955+220
3 Sept 2026, 12:501,735-34
3 Sept 2026, 11:501,769+724
3 Sept 2026, 07:501,045-50
3 Sept 2026, 06:501,095+116
3 Sept 2026, 05:50979-44
3 Sept 2026, 04:501,023-127
3 Sept 2026, 03:501,150-194
3 Sept 2026, 02:501,344-272
3 Sept 2026, 01:501,616-233
3 Sept 2026, 00:501,849-278
2 Sept 2026, 23:502,127+151
2 Sept 2026, 22:501,976+28
2 Sept 2026, 21:501,948+295
2 Sept 2026, 20:501,653-204
2 Sept 2026, 19:501,857first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Passive Points
399 R$
Shorter quest wait
399 R$
Custom desk
399 R$
VIP
399 R$
Custom chair
399 R$
+3 max slide presentations
299 R$
2x Action loudness
299 R$
+5 max slides
249 R$
Custom desk color
199 R$
2x Presenting time
99 R$
Decorate desk

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited! · welcome129,215,570 · 77.2% win
You presented! · other60,621,237 · 39.4% win
Met a developer! · social5,095,615 · 0.00% win
Principal's Office · other2,923,196 · 7.4% win
Epic waster · other478,260 · 0.10% win
Epic student · other216,537 · 0.10% win
Visited HUGO Void · other109,458 · 0.00% win
Beat Halloween 2025 Event · progression92,716 · 0.00% win
Saved Santa Claus! · other79,967 · 0.00% win
Found secret · secret46,426 · 0.00% win
Saved Maxwell! · other44,086 · 0.00% win
Godly waster · other19,496 · 0.00% win
Beat Easter 2025 Event · progression14,709 · 0.00% win
Beat Christmas 2024 Event · progression9,382 · 0.00% win
Escaped Big Bunny! · progression6,827 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 20263 September 2026
309 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 309
Measured (UTC)% likedChange
3 Sept 2026, 17:5091no change
3 Sept 2026, 16:5091no change
3 Sept 2026, 15:5091no change
3 Sept 2026, 14:5091no change
3 Sept 2026, 13:5091no change
3 Sept 2026, 12:5091no change
3 Sept 2026, 11:5091no change
3 Sept 2026, 07:5091no change
3 Sept 2026, 06:5091no change
3 Sept 2026, 05:5091no change
3 Sept 2026, 04:5091no change
3 Sept 2026, 03:5091no change
3 Sept 2026, 02:5091no change
3 Sept 2026, 01:5091no change
3 Sept 2026, 00:5091no change
2 Sept 2026, 23:5091no change
2 Sept 2026, 22:5091no change
2 Sept 2026, 21:5091no change
2 Sept 2026, 20:5091no change
2 Sept 2026, 19:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

47,512,090
YouTube views across 23 matched videos

Most-viewed match: “Pranking My Teacher Until She QUITS..”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 24 Aug 2026, 03:20 UTC.