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Beacon Hills

Beacon Hills

A Roblox experience owned by ExInc..

OtherEN

Beacon Hills is an experience in the other genre, created on 2021-11-11. It has 5,318,987 lifetime visits, 15,056 favorites, and an 85% like percentage. Currently, 8 players are active.

Description (written by the developer; not a statement by this register)

Shutdown = Update

Last updated by the developer 29 Sept 2025, 11:50 UTC.

8
playing (measured 10 Aug 2026, 17:49 UTC)
5,318,987
lifetime visits
85%
liked (5,109 👍 / 902 👎)
15,107
favourites (2.8 per 1k visits)
11 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:4914first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Beast
2,000 R$
Void Stil es
950 R$
Halwyn
850 R$
Parri sh
750 R$
Deucalion
700 R$
Sco tt
600 R$
Lydi a Martin
600 R$
Derek
550 R$
Talia
550 R$
Satomi Ito
500 R$
Jackson
500 R$
Enni s
500 R$
Aiden
400 R$
Etha n
350 R$
Laura
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Beacon Hills! · welcome930,812 · 38.7% win
Congrats · other66,352 · 0.00% win
Alpha! · other10,344 · 0.80% win
Demon Alpha! · other5,390 · 0.00% win
True Alpha! · other3,690 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0685no change
24 Aug 2026, 01:0585no change
14 Aug 2026, 01:0485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.