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Guess the Emoji

Guess the Emoji

A Roblox experience owned by Guess The ??.

PuzzleENemoji guessingpuzzlesocial

Guess the Emoji is a puzzle experience created on 2021-11-11. It has recorded 65,275,217 lifetime visits and 89,198 favorites. The game holds a 71% like percentage. Currently, zero users are playing. The description indicates players guess words from emojis across stages to earn tools and gear.

Description (written by the developer; not a statement by this register)

Join our new community server 👪 to stay up-to-date with our latest updates, giveaways, codes and more🏆💪. Code giveaway on our socials!! 🔥 Welcome to Guess the Emoji 😄, in this game there are different stages where you try to guess ❓ the right word based on two emojis ✨! Can you guess all the emojis and complete all stages? 🚩 The objective of this game is to complete all stages and reach the end of the game 🏁. At the end of the games are cool tools 🛠️ and gear ⚙️ you can use to play around with. You can also work together and help other players out 🧑‍🤝‍🧑 in the game to complete all stages 🏆. Make sure to join the group of the game 👥 "Guess The ??" to receive 15% faster hints 💡: https://www.roblox.com/groups/12601764/Guess-The#!/about Make sure to play and check out our other guessing games on the group page 🎮. Favorite 🌟 and Thumbs Up 👍 the Game to show your support!

Last updated by the developer 10 Dec 2024, 09:28 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
65,275,217
lifetime visits
71%
liked (21,174 👍 / 8,748 👎)
89,185
favourites (1.4 per 1k visits)
11 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS
400 R$
Magic Carpet
200 R$
Faster Hints
200 R$
V.I.P.
200 R$
DOUBLE HINTS
120 R$
BOOMBOX
80 R$
Gravity Coil
80 R$
Speed Coil
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome27,697,594 · 100.0% win
Finished · progression562,410 · 2.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7123 August 2026 — 71 % liked2 September 2026 — 71 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:5271no change
23 Aug 2026, 13:4971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.