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Pasada Roleplay

Pasada Roleplay

A Roblox experience owned by Terrius Game Development.

RoleplayENPhilippinesJeepneysMetro Manila

Pasada Roleplay is a roleplay experience created on 2021-11-13. It has recorded 2,222,545 lifetime visits and 6,197 favorites. Currently, 4 users are playing. The experience holds an 88% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

⚠️ - NOTICE - -# BEFORE YOU PLAY • This experience requires an average to high-end device to be able to play smoothly • You might also experience bugs and glitches while playing. This experience can potentially update at any time without notice • Shutdown or Restart = Update or bug fix Pasada RP is a Driving Roleplay/Sandbox experience based in Metro Manila, Philippines. Roleplay as a commuter or driver, and drive around with traditional jeepneys, modern PUVs, taxicabs, and a lot more to offer. ⚠️ All locations here in this experience are fictional, and are based & inspired on multiple locations within the Philippines. This is an official experience of Pasada Multiverse Project, currently being developed by Terrius Game Development. We simply do not acknowledge copies of the experience. All Rights Reserved • 2025 TerriusRB

Last updated by the developer 14 Jun 2026, 12:49 UTC.

4
playing (measured 16 Aug 2026, 07:05 UTC)
2,222,545
lifetime visits
88%
liked (1,549 👍 / 221 👎)
6,359
favourites (2.9 per 1k visits)
13 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 07:053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coaster Buses
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Refresh · other17,528 · 0.00% win
The Graham Bar · other6,307 · 1.2% win
Affordable Takoyaki · other1,489 · 0.00% win
Gigil · other513 · 0.00% win
Pasada's Carousel · other16 · 0.00% win
? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8816 August 2026 — 88 % liked26 August 2026 — 88 % liked5 September 2026 — 88 % liked15 September 2026 — 88 % liked25 September 2026 — 88 % liked5 October 2026 — 88 % liked15 October 2026 — 88 % liked25 October 2026 — 88 % liked16 August 202625 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 07:0788no change
15 Oct 2026, 07:0688no change
5 Oct 2026, 07:0688no change
25 Sept 2026, 07:0688no change
15 Sept 2026, 07:0688no change
5 Sept 2026, 07:0688no change
26 Aug 2026, 07:0588no change
16 Aug 2026, 07:0588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.