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[🗡️KUNAI] Ninja Time

[🗡️KUNAI] Ninja Time

A Roblox experience owned by Boss Studio x Luxinn Games.

RoleplayENanimeopen-worldroleplay

[🗡️KUNAI] Ninja Time is a roleplay experience created on 2021-11-23. It has 1,192 players currently active. The game has accumulated 83,151,696 lifetime visits. User engagement metrics show a 90% like percentage. There are 254,209 recorded favorites for this title.

Description (written by the developer; not a statement by this register)

🍥 🍜 Dive into a massive open-world adventure where you become a Shinobi in a world shaped by ancient clans, powerful bloodlines, and elemental mastery. 🦊 Whether you want to become a rogue warrior feared across the lands or a village protector known for your honor, the choice is yours...

Last updated by the developer 23 Aug 2026, 03:17 UTC.

13
playing (measured 23 Aug 2026, 03:50 UTC)
84,217,208
lifetime visits
90%
liked (170,338 👍 / 18,588 👎)
257,469
favourites (3.1 per 1k visits)
23 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

133,2541,633.510 August 2026 — 1,542 players21 August 2026 — 2,701 players21 August 2026 — 2,771 players21 August 2026 — 2,621 players21 August 2026 — 2,532 players22 August 2026 — 2,325 players22 August 2026 — 2,331 players22 August 2026 — 2,144 players22 August 2026 — 2,029 players22 August 2026 — 1,827 players22 August 2026 — 1,755 players22 August 2026 — 1,707 players22 August 2026 — 1,657 players22 August 2026 — 1,650 players22 August 2026 — 1,846 players22 August 2026 — 1,965 players22 August 2026 — 2,219 players22 August 2026 — 2,548 players22 August 2026 — 2,851 players22 August 2026 — 2,896 players22 August 2026 — 3,058 players22 August 2026 — 3,254 players22 August 2026 — 3,209 players22 August 2026 — 3,235 players22 August 2026 — 3,116 players22 August 2026 — 3,153 players22 August 2026 — 3,004 players22 August 2026 — 2,883 players22 August 2026 — 2,715 players23 August 2026 — 2,563 players23 August 2026 — 2,520 players23 August 2026 — 2,406 players23 August 2026 — 13 players10 August 202623 August 2026
33 measurements spanning 13 days, net -1,529. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 33
Measured (UTC)PlayersChange
23 Aug 2026, 03:5013-2,393
23 Aug 2026, 02:502,406-114
23 Aug 2026, 01:502,520-43
23 Aug 2026, 00:502,563-152
22 Aug 2026, 23:502,715-168
22 Aug 2026, 22:502,883-121
22 Aug 2026, 21:503,004-149
22 Aug 2026, 20:503,153+37
22 Aug 2026, 19:503,116-119
22 Aug 2026, 18:503,235+26
22 Aug 2026, 17:503,209-45
22 Aug 2026, 16:503,254+196
22 Aug 2026, 15:503,058+162
22 Aug 2026, 14:502,896+45
22 Aug 2026, 13:502,851+303
22 Aug 2026, 12:502,548+329
22 Aug 2026, 11:502,219+254
22 Aug 2026, 10:501,965+119
22 Aug 2026, 09:501,846+196
22 Aug 2026, 08:501,650first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Loot Luck
2,500 R$
2x Clan Drop
1,700 R$
Element Bag
1,500 R$
Family Bag
1,000 R$
2x Element Drops
800 R$
2x Skill Drops
800 R$
Fast Travel
700 R$
Custom Clothing
450 R$
2x Item Drops
400 R$
Custom Hair
200 R$
2x Currency Drops
200 R$
10% EXP Boost
200 R$
Collectable Drop Boost
200 R$
Fast Roll
100 R$
Boss Notifier
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Day! · welcome6,601,296 · 30.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked23 August 2026 — 90 % liked23 August 2026 — 90 % liked23 August 2026 — 90 % liked23 August 2026 — 90 % liked23 August 2026 — 90 % liked21 August 202623 August 2026
33 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 33
Measured (UTC)% likedChange
23 Aug 2026, 13:2390no change
23 Aug 2026, 03:5090no change
23 Aug 2026, 02:5090no change
23 Aug 2026, 01:5090no change
23 Aug 2026, 00:5090no change
22 Aug 2026, 23:5090no change
22 Aug 2026, 22:5090no change
22 Aug 2026, 21:5090no change
22 Aug 2026, 20:5090no change
22 Aug 2026, 19:5090no change
22 Aug 2026, 18:5090no change
22 Aug 2026, 17:5090no change
22 Aug 2026, 16:5090no change
22 Aug 2026, 15:5090no change
22 Aug 2026, 14:5090no change
22 Aug 2026, 13:5090no change
22 Aug 2026, 12:5090no change
22 Aug 2026, 11:5090no change
22 Aug 2026, 10:5090no change
22 Aug 2026, 09:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.