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[🤹APRIL FOOL'S🤡] AA

[🤹APRIL FOOL'S🤡] AA

A Roblox experience owned by Gomu.

OtherEN

[🤹APRIL FOOL'S🤡] AA is an other genre Roblox experience created on 2021-12-21. The game currently has 242 players online. It has accumulated 2,509,933,096 lifetime visits and 1,391,015 favorites. The title holds a 92% like percentage. The description notes fan-made status and recent matchmaking updates.

Description (written by the developer; not a statement by this register)

This experience was made by fans and is not affiliated with any official series that the game was inspired by. Enjoy the Holidays Update! Please join the social links for any questions and more information. Matchmaking has been added to more game modes. Play with your friends or get matched with random players.

Last updated by the developer 3 Sept 2025, 03:34 UTC.

91
playing (measured 8 Sept 2026, 20:50 UTC)
2,510,350,289
lifetime visits
92%
liked (725,345 👍 / 64,987 👎)
1,399,608
favourites (0.6 per 1k visits)
21 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

91320205.510 August 20268 September 2026
431 measurements spanning 29 days, net -176. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–354 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 431
Measured (UTC)PlayersChange
8 Sept 2026, 20:5091-17
8 Sept 2026, 19:50108-7
8 Sept 2026, 18:50115-3
8 Sept 2026, 17:50118-10
8 Sept 2026, 16:50128-12
8 Sept 2026, 15:50140+10
8 Sept 2026, 14:50130-12
8 Sept 2026, 13:50142-33
8 Sept 2026, 12:50175+30
8 Sept 2026, 11:50145-13
8 Sept 2026, 10:50158+35
8 Sept 2026, 09:50123-4
8 Sept 2026, 08:50127+5
8 Sept 2026, 07:50122+8
8 Sept 2026, 06:50114-14
8 Sept 2026, 05:50128+13
8 Sept 2026, 04:50115+4
8 Sept 2026, 03:50111-19
8 Sept 2026, 02:50130-4
8 Sept 2026, 01:50134first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#2 Top revisited#15 Top trending#28 Top playing now

Growth

17437.5230 September 202626 October 2026
232 measurements spanning 26 days, net -46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 232
Measured (UTC)Rank on Top revisitedChange
26 Oct 2026, 12:252no change
26 Oct 2026, 11:252no change
26 Oct 2026, 10:252no change
26 Oct 2026, 09:252no change
26 Oct 2026, 08:252no change
26 Oct 2026, 07:252no change
26 Oct 2026, 06:252no change
26 Oct 2026, 05:252no change
26 Oct 2026, 04:252no change
26 Oct 2026, 03:252no change
26 Oct 2026, 02:252no change
26 Oct 2026, 01:252no change
26 Oct 2026, 00:252no change
25 Oct 2026, 23:252no change
25 Oct 2026, 22:252no change
25 Oct 2026, 21:252no change
25 Oct 2026, 20:252no change
25 Oct 2026, 19:252no change
25 Oct 2026, 18:252no change
25 Oct 2026, 17:252first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Shiny Hunter
1,299 R$
Display All Units
699 R$
VIP
299 R$
Display 3 Units
199 R$
Unit Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Hatch 2025 · other57,987 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 202622 October 2026
435 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 435
Measured (UTC)% likedChange
22 Oct 2026, 12:0592no change
12 Oct 2026, 12:0492no change
2 Oct 2026, 12:0492no change
22 Sept 2026, 12:0392no change
12 Sept 2026, 12:0392no change
8 Sept 2026, 20:5092no change
8 Sept 2026, 19:5092no change
8 Sept 2026, 18:5092no change
8 Sept 2026, 17:5092no change
8 Sept 2026, 16:5092no change
8 Sept 2026, 15:5092no change
8 Sept 2026, 14:5092no change
8 Sept 2026, 13:5092no change
8 Sept 2026, 12:5092no change
8 Sept 2026, 11:5092no change
8 Sept 2026, 10:5092no change
8 Sept 2026, 09:5092no change
8 Sept 2026, 08:5092no change
8 Sept 2026, 07:5092no change
8 Sept 2026, 06:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

29,611,778
YouTube views across 25 matched videos

Most-viewed match: “The Biggest Hacking Incident in Roblox History (2012 April Fools Incident)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 14 Aug 2026, 03:20 UTC.

Reddit buzz

7 posts found over the last year.

Top post: “I FOUND THE FIRST “OOH MOMMY” DEVESTO IMAGE! (I think)” — 491 upvotes, 78 comments in r/DieOfDeathRoblox.