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RAGDOLL

RAGDOLL

A Roblox experience owned by Reinvent.

Sandbox & buildingENphysics simulationsocial hangoutVR support

RAGDOLL is a sandbox-building experience created on 2021-12-24. It features realistic ragdoll physics with R6, R15, Rthro, and VR compatibility. The game includes free dance emotes and voice chat functionality. As of the latest data, it has 25,466,953 lifetime visits, 1,507,860 favorites, and a 76% like percentage. Currently, 79 users are playing.

Description (written by the developer; not a statement by this register)

A realistic ragdoll physics engine with R6/R15/Rthro compatibility, VR compatibility, free dance emotes🕺, and Voice Chat🔊. Face the obby, fish for items, try on different avatar/catalog items, hang with friends, and have fun! ✨Join the group to get free perks, including Push!✨ https://www.roblox.com/groups/8121283/ Owning the JackOfAllTrades101 toy code will give you the Push Field tool. Tap/Click on other players to sync dance emotes💃. Activate Ragdoll Movement in the Settings. Credits: JackOfAllTrades101 (Scripting) uochee (2D & 3D Art)

Last updated by the developer 3 Aug 2026, 01:40 UTC.

79
playing (measured 10 Aug 2026, 14:21 UTC)
25,466,953
lifetime visits
76%
liked (7,906 👍 / 2,518 👎)
1,521,553
favourites (59.7 per 1k visits)
24 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:21101first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push Field
2,200 R$
Boombox
350 R$
BB Gun
300 R$
Grenade
200 R$
Grapple Hook
150 R$
VIP
90 R$
Shield Bubble
80 R$
Slap
15 R$
Push
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ragdoll · other8,642,472 · 100.0% win
You dragged someone! · social3,669,451 · 72.3% win
You finished the obby! · progression962,134 · 8.9% win
Bully · other184,407 · 21.8% win
Building Egg · collection135,800 · 0.00% win
Skydive Egg · collection113,005 · 0.00% win
Stairs Egg · collection112,478 · 0.00% win
Obby Egg · collection109,037 · 0.00% win
Wishing Well Egg · collection95,631 · 0.00% win
Cannons Egg94,466 · 0.00% win
Minefield Egg · collection92,894 · 0.00% win
Slide Egg · collection92,406 · 0.00% win
Balloon Egg · collection84,688 · 0.00% win
Shop Egg · collection78,943 · 0.00% win
The Hatch · other63,440 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7623 August 2026 — 76 % liked2 September 2026 — 76 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:1576no change
23 Aug 2026, 15:5476first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.