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🎈 Ragdoll Simulator

🎈 Ragdoll Simulator

A Roblox experience owned by Frobulate.

SimulatorENragdoll physicsVRzombie event

🎈 Ragdoll Simulator is a simulator experience created on 2020-04-27. It features realistic ragdoll physics and VR support. The game has accumulated 296,568,849 lifetime visits and 705,016 favorites. Currently, 667 users are playing. The experience holds a 79% like percentage. Controls include anti-gravity mechanics and first-person views across desktop and Xbox platforms.

Description (written by the developer; not a statement by this register)

🎈 A realistic ragdoll physics simulation engine ! + VR Support (Virtual Reality) ⏳ LAST UPDATE: Halloween Update 🎃 ZOMBIES! 🧟 Gather 3 of your friends to trigger the Zombie Apocalypse event near the rocketship! Can you survive?! 😱💀 SAFE MODE: Just tap on the shield on the left side of your screen ! 🛡 Anti-Gravity Controls: 💻 PRESS 'R' ON DESKTOP 🎮 PRESS 'B' ON XBOX 💻 Instructions for PC users: Press 'F' to ragdoll your character Press 'T' for first person Press 'R' for Anti-Gravity 🎮 Instructions for XBOX: Press Button 'X' to ragdoll your character Press Button 'Y' for first person Press Button 'B' for Anti-Gravity 🕶 To move in VR: Use your right joy stick and right hand to aim where you want to go ❗❗ MORE EXCITING UPDATES COMING SOON ❗❗ tags: mocap, engine, ragdoll, broken bones, bones, engine, swag

Last updated by the developer 26 Aug 2026, 02:42 UTC.

93
playing (measured 22 Sept 2026, 05:50 UTC)
298,152,293
lifetime visits
79%
liked (191,128 👍 / 49,885 👎)
712,724
favourites (2.4 per 1k visits)
27 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93454273.51 September 202622 September 2026
500 measurements spanning 21 days, net -62. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–508 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
22 Sept 2026, 05:5093-43
22 Sept 2026, 04:50136-22
22 Sept 2026, 03:50158+3
22 Sept 2026, 02:50155-60
22 Sept 2026, 01:50215-14
22 Sept 2026, 00:50229+27
21 Sept 2026, 23:50202+19
21 Sept 2026, 22:50183+11
21 Sept 2026, 21:50172+23
21 Sept 2026, 20:50149+1
21 Sept 2026, 19:50148-69
21 Sept 2026, 18:50217+23
21 Sept 2026, 17:50194-13
21 Sept 2026, 16:50207-13
21 Sept 2026, 15:50220+27
21 Sept 2026, 14:50193-11
21 Sept 2026, 13:50204+39
21 Sept 2026, 12:50165+10
21 Sept 2026, 11:50155+23
21 Sept 2026, 10:50132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Strength Potion permanent access
500 R$
Growth Potion permanent access
450 R$
Shrink Potion permanent access
375 R$
Jump Potion permanent access
350 R$
Rocket Launcher! Permanent Access
350 R$
Speed Potion permanent access
250 R$
Jetpack Permanent Access
100 R$
Force Push (Permanent)
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome66,918,762 · 100.0% win
Bullseye! · other4,389,965 · 0.00% win
SKY HIGH · progression4,318,384 · 0.00% win
You met the creator! · social33,043 · 0.00% win
Untitled · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7921 August 202622 October 2026
756 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 756
Measured (UTC)% likedChange
22 Oct 2026, 12:3879no change
12 Oct 2026, 12:3779no change
2 Oct 2026, 12:3679no change
22 Sept 2026, 12:3579no change
22 Sept 2026, 05:5079no change
22 Sept 2026, 04:5079no change
22 Sept 2026, 03:5079no change
22 Sept 2026, 02:5079no change
22 Sept 2026, 01:5079no change
22 Sept 2026, 00:5079no change
21 Sept 2026, 23:5079no change
21 Sept 2026, 22:5079no change
21 Sept 2026, 21:5079no change
21 Sept 2026, 20:5079no change
21 Sept 2026, 19:5079no change
21 Sept 2026, 18:5079no change
21 Sept 2026, 17:5079no change
21 Sept 2026, 16:5079no change
21 Sept 2026, 15:5079no change
21 Sept 2026, 14:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

51,952,042
YouTube views across 25 matched videos

Most-viewed match: “ROBLOX VR But with BIG RAGDOLLS..”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 3 Sept 2026, 03:20 UTC.