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Luck Simulator

Luck Simulator

A Roblox experience owned by Luck Simulator.

SimulatorENsimulatorincrementalprestige

Luck Simulator is a Roblox experience in the simulator genre, created on 2022-01-03. The game has accumulated 3,612,291 lifetime visits and 14,805 favorites. Currently, 3 users are playing. The title holds a 71% like percentage. Players aim to increase luck levels to unlock features and prestige.

Description (written by the developer; not a statement by this register)

Welcome to Luck Simulator. In the game your aim is to try to get luck70. You unlock new features along the way. HOW TO PLAY. Luck generates automatically. Money generates automatically based on luck. Spend money on upgrades. Reach Luck4 to prestige for prestige points Reach Luck7 to unlock the luck bag Reach Luck10 to research for ultimate upgrades Continue getting higher lucks and reach the final luck to beat the game. Inspired by Alexis_0005's Luck Simulator

Last updated by the developer 7 Feb 2025, 00:10 UTC.

3
playing (measured 10 Aug 2026, 15:36 UTC)
3,612,291
lifetime visits
71%
liked (7,447 👍 / 3,027 👎)
14,803
favourites (4.1 per 1k visits)
3 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gems
800 R$
x2 Exp
800 R$
x2 Better Clover Clicks
400 R$
x2 Prestige Points
250 R$
x2 Magnets
250 R$
x2 More Luck
250 R$
x2 Money
250 R$
More Bricks (^1.25)
250 R$
x2 Better Luck Chance
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Badge of Declaration of Diligence and Intelligence · other237 · 0.00% win
Luck 60 Badge · other91 · 0.00% win
The True Ending · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:1771no change
24 Aug 2026, 04:1671no change
14 Aug 2026, 04:1571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.