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[🔥 UPDATE] AFK Incremental

[🔥 UPDATE] AFK Incremental

A Roblox experience owned by SamirDevs Studios.

SimulatorENincrementalidleleaderboards

AFK Incremental is a simulator experience created on 2020-12-24. It currently has 31 concurrent players and 2,404,826 lifetime visits. The game holds 5,643 favorites and maintains a 70% like percentage. Players unlock stats by remaining idle, reset for multipliers, and rank up to progress further within the simulation mechanics.

Description (written by the developer; not a statement by this register)

Welcome to AFK Incremental! How to play: AFK to slowly unlock new stats and get more of the previous stats. When you have enough stats, Reset for multiplier! Rank Up to progress into even better stats. Compete in the leaderboards! Credits: SamirDevs - everything FoundForces - eternitynum

Last updated by the developer 22 Oct 2024, 18:11 UTC.

31
playing (measured 10 Aug 2026, 15:03 UTC)
2,404,826
lifetime visits
70%
liked (2,610 👍 / 1,105 👎)
5,702
favourites (2.4 per 1k visits)
24 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0328first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Rank
349 R$
Auto Reb
299 R$
Auto Multi
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played AFK Simulator 2 · welcome550,216 · 69.7% win
Beaten Easy Infinite Obby · progression1,174 · 0.30% win
Beaten Insane Infinite Obby · progression1,062 · 0.30% win
Beaten Hard Infinite Obby · progression1,024 · 0.30% win
Beaten Medium Infinite Obby · progression1,022 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:5170no change
24 Aug 2026, 07:5070no change
14 Aug 2026, 07:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.