Freeways (Draw The Road)
A Roblox experience owned by Navillion.
SimulatorENtraffic simulationpuzzlestrategy
Description (written by the developer; not a statement by this register)
🚦 Draw roads, build interchanges, and keep traffic moving! 🚙 Connect every entrance to its destination using one-way roads, bridges, roundabouts, and multi-level junctions. Once your network is ready, test it under busy traffic. 🛑 Sharp turns, dangerous merges, and gridlock will slow everyone down, while smart designs earn higher efficiency scores! 🗺️ Complete new maps, earn cash from every working network, and upgrade your vehicles and traffic flow. 🏆 Return to previous maps to improve your designs, earn Bronze, Silver, and Gold mastery, beat your personal bests, and climb the leaderboards. Can you build the fastest road network without wasting concrete? - Build bridges, roundabouts, ramps, and complex interchanges - Simulate traffic and discover bottlenecks - Unlock new maps, vehicles, and upgrades - Compete for the most efficient design on every map 💡 This game is inspired by Freeways by Captain Games!
Last updated by the developer 15 Aug 2026, 17:45 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 6 | -78 |
| 11 Aug 2026, 09:07 | 84 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 10:33 | 55 | no change |
| 21 Aug 2026, 20:54 | 55 | +1 |
| 15 Aug 2026, 10:33 | 54 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.