Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Build a Metro Network 🚄

Build a Metro Network 🚄

A Roblox experience owned by Some Idle Games.

TycoonENsimulationcity-buildingoffline-earnings

Description (written by the developer; not a statement by this register)

🚇 Build your own metro network! How to play: 🗺️ Build and expand your routes 🚆 Upgrade Stations, trains, and earnings 🌆 Visit new cities like Paris, London, Venice and many more! 🌳 Spend Network Points on permanent upgrades 💵 Your Trains earn money offline 👥 Play with friends for a Money boost 🍀 Roblox Plus users earn 20% more Money and XP! ⚡ Discover Rush Hour and other events 👍 Like the game and join the group for updates!

Last updated by the developer 9 Sept 2026, 18:55 UTC.

19
playing (measured 10 Sept 2026, 08:15 UTC)
35,405
lifetime visits
71%
liked (2,433 👍 / 994 👎)
49,296
favourites (1392.3 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 08:1519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Offline Tycoon UNLIMITED 💵
149 R$
Auto Upgrade 🚄
99 R$
Auto Repair 🔧
79 R$
+1 Extra Route 🚄
79 R$
Auto Clicker🖱️
49 R$
2x Experience⭐
29 R$
Starter Pack ⭐
24 R$
2x Money 💵
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Network Amateur · progression486,374 · 100.0% win
District Amateur · progression451,061 · 100.0% win
Network Pro · progression356,366 · 72.5% win
District Pro · progression25,368 · 9.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

447157.510 September 2026 — 44 % liked20 September 2026 — 60 % liked30 September 2026 — 71 % liked10 October 2026 — 71 % liked20 October 2026 — 71 % liked30 October 2026 — 71 % liked10 September 202630 October 2026
6 measurements spanning 50 days, net +27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 08:1771no change
20 Oct 2026, 08:1771no change
10 Oct 2026, 08:1671no change
30 Sept 2026, 08:1671+11
20 Sept 2026, 08:1660+16
10 Sept 2026, 08:1544first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
1 October 2026
Roblox entity thumbnail
17 September 2026
Roblox entity thumbnail
10 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.