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Anime Showdown

Anime Showdown

A Roblox experience owned by MelonRevenue.

Fighting & PvPENAnimeFightingCombat Mechanics

Anime Showdown is a fighting-pvp experience created on 2022-01-17. The game currently has 9 players online. It has accumulated 21,350,947 lifetime visits, 218,669 favorites, and an 83% like percentage. The description outlines premium benefits, commands, controls, and move mechanics.

Description (written by the developer; not a statement by this register)

ANIME X SHOWDOWN Premium Benefits: - Double base rewards in AFK World Commands: !redeem [code] !join [friend] Controls: - Shift (Hold): Sprint - M1: Basic Attack - M2: Heavy Attack - Space (Hold) + M1 (On Ground): Uptilt - Space (Hold) + M1 (In Air): Air Launcher - M2 (In Air): Aerial Slam - Q: Dash - F: Block - F (Timed, on specific moves): Perfect Block - C: Move Meter Charge - R: (when bottom white gauge is full): Evasive - X: (When orange icon above moves is visible): Assault Dash Moves: - Not all skills are perfect blockable. - Moves cost Move Meter (Blue meter at the top), which you can get back from charging with the C key or landing M1 attacks. Armor Levels: - Super Armor is weaker than Hyper Armor. - Super Armor absorbs 50% damage rather than all 100% on non armor-breaking moves. - Some skills can BREAK Armor, this means they can cancel an attack with Armor. - Hyper Armor Break can cancel Super Armor and Hyper Armor moves.

Last updated by the developer 14 Jul 2026, 06:54 UTC.

9
playing (measured 10 Aug 2026, 16:05 UTC)
21,350,947
lifetime visits
83%
liked (67,629 👍 / 13,441 👎)
218,547
favourites (10.2 per 1k visits)
17 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:058first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
1,000 R$
Private Servers
700 R$
Extra EXP
200 R$
Extra Gold
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4783no change
23 Aug 2026, 16:3283no change
13 Aug 2026, 16:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.