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LOCOfficial!

LOCOfficial!

A Roblox experience owned by Rawblocky.

Card & boardENcard gamemultiplayercustomizable rules

LOCOfficial! is a card-board game created on 2022-01-17. It has 322,877,226 lifetime visits, 1,076,781 favorites, and an 87% like percentage. Currently, 979 players are active. The experience features customizable rules and team modes.

Description (written by the developer; not a statement by this register)

LOCOfficial! is a fun card game with a variety of cards, decks, house rules, and more! Match cards based on color or symbol and be the first one to clear your hand to win. 🌟PICK YOUR OWN RULES Whether it's the ability to swap hands, chain cards, or even playing a straightforward game without adding anything new, you have a vast choice of customization to make the game how you want it to. 🤝TEAM UP WITH FRIENDS You can have a classic game against all of your friends, or, hop onto teams mode, where you can team up with your friends against a different team to strategize and rig the odds to your team's favor. The game supports all platforms, including PC, Mobile, Console, and even VR! UGC: https://www.roblox.com/catalog?Keyword=LOCOfficial&Category=1&CreatorName=Rawblocky&CreatorType=Group&salesTypeFilter=1

Last updated by the developer 26 Aug 2026, 20:34 UTC.

539
playing (measured 4 Sept 2026, 07:50 UTC)
324,990,435
lifetime visits
87%
liked (264,983 👍 / 40,042 👎)
1,082,484
favourites (3.3 per 1k visits)
17 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2852,6431,46453910 August 20264 September 2026
322 measurements spanning 25 days, net -585. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:50539-189
4 Sept 2026, 06:50728-203
4 Sept 2026, 05:50931-248
4 Sept 2026, 04:501,179-11
4 Sept 2026, 03:501,190-155
4 Sept 2026, 02:501,345+105
4 Sept 2026, 01:501,240+35
4 Sept 2026, 00:501,205-11
3 Sept 2026, 23:501,216-4
3 Sept 2026, 22:501,220+73
3 Sept 2026, 21:501,147+91
3 Sept 2026, 20:501,056+138
3 Sept 2026, 19:50918+97
3 Sept 2026, 18:50821+69
3 Sept 2026, 17:50752+1
3 Sept 2026, 16:50751+4
3 Sept 2026, 15:50747-82
3 Sept 2026, 14:50829+132
3 Sept 2026, 13:50697+237
3 Sept 2026, 12:50460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Decks & +99 Card
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome77,288,539 · 73.5% win
Let's Play! · welcome63,874,385 · 63.4% win
Official! · other34,919,514 · 33.1% win
Gettin' Dizzy · other30,094,080 · 26.4% win
Mine! · other29,994,347 · 26.2% win
My Turn! · other29,737,032 · 27.6% win
Collaborative Effort · social19,950,610 · 16.1% win
No u. · other19,317,996 · 19.7% win
Called Out · other15,136,463 · 17.9% win
Unlucky Draw · other14,796,159 · 18.6% win
Lucky Hand · other9,295,560 · 9.5% win
Actually Throwing · other6,731,231 · 8.8% win
No More Fun · other6,710,641 · 8.8% win
Gone Missing · other4,870,022 · 6.7% win
Full House · collection4,328,817 · 1.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 20264 September 2026
322 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 07:5087no change
4 Sept 2026, 06:5087no change
4 Sept 2026, 05:5087no change
4 Sept 2026, 04:5087no change
4 Sept 2026, 03:5087no change
4 Sept 2026, 02:5087no change
4 Sept 2026, 01:5087no change
4 Sept 2026, 00:5087no change
3 Sept 2026, 23:5087no change
3 Sept 2026, 22:5087no change
3 Sept 2026, 21:5087no change
3 Sept 2026, 20:5087no change
3 Sept 2026, 19:5087no change
3 Sept 2026, 18:5087no change
3 Sept 2026, 17:5087no change
3 Sept 2026, 16:5087no change
3 Sept 2026, 15:5087no change
3 Sept 2026, 14:5087no change
3 Sept 2026, 13:5087no change
3 Sept 2026, 12:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

6,581,088
YouTube views across 15 matched videos

Most-viewed match: “Making My Sister Take 99+ Cards in Roblox UNO!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 1 Sept 2026, 03:20 UTC.