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⛳Golf Frenzy!

⛳Golf Frenzy!

A Roblox experience owned by C:\Games\.

SportsENmultiplayercollectionleaderboard

Golf Frenzy! is a sports experience created on February 6, 2022. It has accumulated 69,935,396 lifetime visits and 85,058 favorites. Currently, 681 players are active. The title holds a 68% like percentage. Players engage in competitive golf across various courses, utilizing controls for desktop, mobile, and console platforms to adjust power and shoot.

Description (written by the developer; not a statement by this register)

⛳ Welcome to Golf Frenzy! Play against others on diverse courses, unlock special rewards, climb the leaderboard, and have fun with friends! 🎟️NEW CODE AT 20K Likes! 🚀 🐦Use code "VISITS50M" for an exclusive chest! 💰 Earn coins! 👑 Open chests! ⛳ Collect skins, hats, particles & more! ✨ Customize and Decorate! 🗺️ Play a variety of courses! 🏆Currently 200+ skins to collect!🏆 🎮 Controls: - Desktop: Click and drag to adjust power. Release to shoot! - Mobile: Hold and drag to adjust power. Release to shoot! - Console (Xbox/Playstation): Use the joystick to charge up. Press A (Xbox) or X (Playstation) to shoot! 🧡 Made by Andrew and Tristan

Last updated by the developer 23 Aug 2026, 18:45 UTC.

315
playing (measured 5 Sept 2026, 05:50 UTC)
71,275,381
lifetime visits
68%
liked (28,588 👍 / 13,429 👎)
87,780
favourites (1.2 per 1k visits)
6 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

145716430.531510 August 20265 September 2026
344 measurements spanning 26 days, net -341. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–802 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 344
Measured (UTC)PlayersChange
5 Sept 2026, 05:50315-15
5 Sept 2026, 04:50330-58
5 Sept 2026, 03:50388-129
5 Sept 2026, 02:50517+21
5 Sept 2026, 01:50496-19
5 Sept 2026, 00:50515+12
4 Sept 2026, 23:50503+21
4 Sept 2026, 22:50482+25
4 Sept 2026, 21:50457-66
4 Sept 2026, 20:50523+26
4 Sept 2026, 19:50497+10
4 Sept 2026, 18:50487+11
4 Sept 2026, 17:50476+44
4 Sept 2026, 16:50432+36
4 Sept 2026, 15:50396+33
4 Sept 2026, 14:50363-28
4 Sept 2026, 13:50391+100
4 Sept 2026, 12:50291+1
4 Sept 2026, 11:50290+75
4 Sept 2026, 10:50215first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky
179 R$
Elite (VIP)
149 R$
Double Coins
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,711,571 · 80.4% win
Eagle! · other8,749,504 · 52.6% win
Birdie! · other8,632,493 · 52.0% win
Albatross! · collection8,382,993 · 51.4% win
Condor! · other6,908,354 · 45.7% win
First Chest! · collection6,214,380 · 41.0% win
Hole in One! · other3,192,077 · 32.3% win
First Pack! · collection848,464 · 6.9% win
Met a Developer! · social1,341 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6821 August 20265 September 2026
344 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 344
Measured (UTC)% likedChange
5 Sept 2026, 05:5068no change
5 Sept 2026, 04:5068no change
5 Sept 2026, 03:5068no change
5 Sept 2026, 02:5068no change
5 Sept 2026, 01:5068no change
5 Sept 2026, 00:5068no change
4 Sept 2026, 23:5068no change
4 Sept 2026, 22:5068no change
4 Sept 2026, 21:5068no change
4 Sept 2026, 20:5068no change
4 Sept 2026, 19:5068no change
4 Sept 2026, 18:5068no change
4 Sept 2026, 17:5068no change
4 Sept 2026, 16:5068no change
4 Sept 2026, 15:5068no change
4 Sept 2026, 14:5068no change
4 Sept 2026, 13:5068no change
4 Sept 2026, 12:5068no change
4 Sept 2026, 11:5068no change
4 Sept 2026, 10:5068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.