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Blackout: Revival [FREE ZOMBIES]

Blackout: Revival [FREE ZOMBIES]

A Roblox experience owned by Blackout District.

ShooterENzombie survivalroguelitelooter shooter

Blackout: Revival [FREE ZOMBIES] is a shooter experience created on 2022-02-08. It has accumulated 73,178,959 lifetime visits and 401,277 favorites. Currently, 439 players are active. The game holds an 86% like percentage. It features Final Eclipse and Killzone modes within a faction-based setting.

Description (written by the developer; not a statement by this register)

Welcome to Blackout: Revival This is your hub, the gateway to two distinct operations in a world hanging by a thread. Choose, gear up, and push back against the collapse. Final Eclipse A class-based roguelite survival mode where you build strength each run and face endless waves of corruption. Killzone [EARLY ACCESS] A dynamic looter shooter set in a fractured world ruled by factions and shifting power. Scavenge what you can, adapt to changing conditions, and complete high-risk tasks across an evolving battlefield. (Join the group for an extra 10 stash capacity in Killzone)

Last updated by the developer 29 Jul 2026, 23:14 UTC.

308
playing (measured 4 Sept 2026, 22:50 UTC)
74,056,243
lifetime visits
86%
liked (112,633 👍 / 19,085 👎)
407,353
favourites (5.5 per 1k visits)
8 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1322,6301,38130810 August 20264 September 2026
337 measurements spanning 25 days, net -137. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 337
Measured (UTC)PlayersChange
4 Sept 2026, 22:50308-4
4 Sept 2026, 21:50312-26
4 Sept 2026, 20:50338+5
4 Sept 2026, 19:50333-10
4 Sept 2026, 18:50343-30
4 Sept 2026, 17:50373-78
4 Sept 2026, 16:50451+38
4 Sept 2026, 15:50413+5
4 Sept 2026, 14:50408+36
4 Sept 2026, 13:50372+66
4 Sept 2026, 12:50306+82
4 Sept 2026, 11:50224+48
4 Sept 2026, 10:50176-17
4 Sept 2026, 09:50193+19
4 Sept 2026, 08:50174+12
4 Sept 2026, 07:50162-8
4 Sept 2026, 06:50170-14
4 Sept 2026, 05:50184+25
4 Sept 2026, 04:50159-61
4 Sept 2026, 03:50220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME, AGENT · welcome5,151,533 · 34.3% win
WELCOME, OUTLANDER · welcome138,167 · 0.40% win
PLEDGED ALLEGIANCE · other73,044 · 0.20% win
UNWAVERING LOYALTY · other54,233 · 0.20% win
RAIDMASTER · progression44,887 · 0.20% win
Conquer Canal District · progression42,885 · 0.60% win
UNDERDOG · other28,204 · 0.10% win
GRIT AND GLORY · other23,186 · 0.20% win
Conquer Azure Forest · progression22,863 · 0.30% win
WARCASKET · other17,793 · 0.10% win
ACCESS GRANTED · other14,412 · 0.00% win
SOLE SURVIVOR · progression13,719 · 0.10% win
Master Canal District · progression13,085 · 0.20% win
DEATH’S VERDICT · other6,113 · 0.10% win
Master Azure Forest · progression5,248 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 20264 September 2026
337 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 337
Measured (UTC)% likedChange
4 Sept 2026, 22:5086no change
4 Sept 2026, 21:5086no change
4 Sept 2026, 20:5086no change
4 Sept 2026, 19:5086no change
4 Sept 2026, 18:5086no change
4 Sept 2026, 17:5086no change
4 Sept 2026, 16:5086no change
4 Sept 2026, 15:5086no change
4 Sept 2026, 14:5086no change
4 Sept 2026, 13:5086no change
4 Sept 2026, 12:5086no change
4 Sept 2026, 11:5086no change
4 Sept 2026, 10:5086no change
4 Sept 2026, 09:5086no change
4 Sept 2026, 08:5086no change
4 Sept 2026, 07:5086no change
4 Sept 2026, 06:5086no change
4 Sept 2026, 05:5086no change
4 Sept 2026, 04:5086no change
4 Sept 2026, 03:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.