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Destroy the Tower

Destroy the Tower

A Roblox experience owned by Super Tall Games.

Sandbox & buildingENphysicsdestructionmultiplayer

Destroy the Tower is a sandbox-building experience created on 2022-02-12. It has recorded 74,130,676 lifetime visits and 620,989 favorites. Currently, 176 users are playing. The game holds an 82% like percentage. It features multiple gamemodes with varying player limits.

Description (written by the developer; not a statement by this register)

🔥 A fun mix of Gmod JENGA & epic destruction physics! ➡️ Features 3 epic gamemodes: Classic, Hardcore and CHAOS (50 max players)! 📅 Every weekend the MEGA CHAOS gamemode (100 max players) is available to play! THROWER: Throw objects at the tower to destroy it and eliminate all players! PLAYERS: Try to dodge the thrown objects and don't fall off the tower! ❗ Put your graphics settings to MAX for the best experience! ❗

Last updated by the developer 29 Jul 2026, 16:01 UTC.

99
playing (measured 22 Aug 2026, 06:50 UTC)
74,268,644
lifetime visits
82%
liked (81,726 👍 / 17,685 👎)
623,919
favourites (8.4 per 1k visits)
12 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9923516710 August 2026 — 235 players21 August 2026 — 234 players21 August 2026 — 149 players21 August 2026 — 189 players21 August 2026 — 179 players22 August 2026 — 205 players22 August 2026 — 193 players22 August 2026 — 173 players22 August 2026 — 163 players22 August 2026 — 154 players22 August 2026 — 144 players22 August 2026 — 99 players10 August 202622 August 2026
12 measurements spanning 12 days, net -136. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–255 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5099-45
22 Aug 2026, 05:50144-10
22 Aug 2026, 04:50154-9
22 Aug 2026, 03:50163-10
22 Aug 2026, 02:50173-20
22 Aug 2026, 01:50193-12
22 Aug 2026, 00:50205+26
21 Aug 2026, 23:50179-10
21 Aug 2026, 22:50189+40
21 Aug 2026, 21:50149-85
21 Aug 2026, 20:54234-1
10 Aug 2026, 14:21235first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Second Chance!
399 R$
Explosive Throwables
399 R$
More Objects
329 R$
Rapid Fire
299 R$
Double Thrower Chance
199 R$
Double Gems
179 R$
More Time
129 R$
More Health
99 R$
Double Jump
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome26,071,725 · 73.8% win
You survived! · progression12,393,592 · 34.4% win
Played a Round · welcome12,353,059 · 39.2% win
Beat the Obby · progression5,795,615 · 25.1% win
Embrace the Chaos · other3,812,901 · 15.7% win
You toppled the tower! · progression3,139,115 · 16.0% win
The Hatch · other106,637 · 0.00% win
Daily Dragon! · other80,575 · 0.70% win
Dedicated! · other5,503 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked21 August 20262 September 2026
13 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3782no change
23 Aug 2026, 13:3582no change
22 Aug 2026, 06:5082no change
22 Aug 2026, 05:5082no change
22 Aug 2026, 04:5082no change
22 Aug 2026, 03:5082no change
22 Aug 2026, 02:5082no change
22 Aug 2026, 01:5082no change
22 Aug 2026, 00:5082no change
21 Aug 2026, 23:5082no change
21 Aug 2026, 22:5082no change
21 Aug 2026, 21:5082no change
21 Aug 2026, 20:5482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.