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Hoop City [COMING SOON]

Hoop City [COMING SOON]

A Roblox experience owned by Boxed's Games.

SportsENbasketballsports simulationearly access

Hoop City [COMING SOON] is a sports experience created on 2022-02-13. It has 7,325,503 lifetime visits, a 74% like percentage, and 25,900 favorites. Currently, zero users are playing. The description notes that only an outdated V2 early access version is available, with a beta revamp release estimated for December 2025. Early access requires a 400 ROBUX gamepass. The game supports PC, Mobile, and Console platforms.

Description (written by the developer; not a statement by this register)

Currently only V2 early access is available to play, which is outdated and not the currently worked on version of the game. The BETA testing release of the new revamp will release within the near future, as soon as my life allows it (apologies for estimating December 2025). Early access is 400 ROBUX. (Gamepass) Supported on PC, Mobile, and Console. [TAGS] hoop city, hoop, hoops, hoopz, basketball, bball, roblox basketball, roball, robasketball, rb world, rbw, rbw4, hoop life, hoops life, hoop central, hoop journey, bba, nba, phenom, rooftop, e to shoot, ets, cts, nba 2k, 2k23, 2k24, 2k25, roblox 2k, best basketball game, v3, v4

Last updated by the developer 7 Aug 2026, 10:04 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
7,325,503
lifetime visits
74%
liked (10,676 👍 / 3,695 👎)
25,906
favourites (3.5 per 1k visits)
13 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
400 R$
Player Avatar
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access · other79,360 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3574no change
23 Aug 2026, 22:3474no change
13 Aug 2026, 22:3474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.