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[NEW SZN!] Hoop Nation 2

[NEW SZN!] Hoop Nation 2

A Roblox experience owned by Hoop-Nation.

SportsENbasketballsportsarcade

Hoop Nation 2 is a sports experience created on 2023-12-06. It records 64,570,957 lifetime visits and 111,884 favorites. Currently, 35 users are playing. The experience holds a 90% like percentage. It is categorized under the sports genre.

Description (written by the developer; not a statement by this register)

🏀Welcome to Hoop Nation! A simple Basketball game where you can Compete in pickup games with your friends and boost your reputation🏀 Leave a like 👍 and favorite ⭐ for more Hoop Nation updates! Tags: Arcade Basketball, Practical Basketball, Playground Basketball, Basketball Legends

Last updated by the developer 22 Jun 2026, 21:42 UTC.

35
playing (measured 10 Aug 2026, 14:38 UTC)
64,570,957
lifetime visits
90%
liked (174,896 👍 / 18,692 👎)
111,958
favourites (1.7 per 1k visits)
6 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:389first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chippy Mascot
400 R$
Season 4 Pass
400 R$
Dash
400 R$
Gorilla Mascot
400 R$
Season 5
399 R$
Teddy Bundle
399 R$
VIP
399 R$
Toxic Pack
299 R$
Layup Pack
249 R$
2x EXP
249 R$
Blue Bug [MASCOT]
200 R$
Funny Guy
200 R$
Boogie Mascot
200 R$
2x Spin Luck
199 R$
Pharaoh Hat
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome44,761 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:5390no change
23 Aug 2026, 13:4990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.