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Insane Elevator Testing

Insane Elevator Testing

A Roblox experience owned by Digital Destruction.

OtherEN

Insane Elevator Testing is a horror experience created on 2022-03-17. It has 249,559,232 lifetime visits, 98,041 favorites, and a 69% like percentage. Currently, 1,485 players are active.

Description (written by the developer; not a statement by this register)

You WILL DIE.

Last updated by the developer 19 Aug 2026, 00:55 UTC.

1,637
playing (measured 6 Sept 2026, 14:50 UTC)
253,103,804
lifetime visits
69%
liked (24,607 👍 / 10,948 👎)
102,764
favourites (0.4 per 1k visits)
17 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7032,5371,6201,63710 August 20266 September 2026
377 measurements spanning 27 days, net +452. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 428–2,812 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 377
Measured (UTC)PlayersChange
6 Sept 2026, 14:501,637+53
6 Sept 2026, 13:501,584+72
6 Sept 2026, 12:501,512+184
6 Sept 2026, 11:501,328+39
6 Sept 2026, 10:501,289-21
6 Sept 2026, 09:501,310+85
6 Sept 2026, 08:501,225-23
6 Sept 2026, 07:501,248-20
6 Sept 2026, 06:501,268-19
6 Sept 2026, 05:501,287-108
6 Sept 2026, 04:501,395-7
6 Sept 2026, 03:501,402-190
6 Sept 2026, 02:501,592+96
6 Sept 2026, 01:501,496+70
6 Sept 2026, 00:501,426+507
5 Sept 2026, 23:50919+60
5 Sept 2026, 22:50859-69
5 Sept 2026, 21:50928-100
5 Sept 2026, 20:501,028-102
5 Sept 2026, 19:501,130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

THE CHOSEN ONE
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6921 August 20266 September 2026
377 measurements spanning 16 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 377
Measured (UTC)% likedChange
6 Sept 2026, 14:5069no change
6 Sept 2026, 13:5069no change
6 Sept 2026, 12:5069no change
6 Sept 2026, 11:5069no change
6 Sept 2026, 10:5069no change
6 Sept 2026, 09:5069no change
6 Sept 2026, 08:5069no change
6 Sept 2026, 07:5069no change
6 Sept 2026, 06:5069no change
6 Sept 2026, 05:5069no change
6 Sept 2026, 04:5069no change
6 Sept 2026, 03:5069no change
6 Sept 2026, 02:5069no change
6 Sept 2026, 01:5069no change
6 Sept 2026, 00:5069no change
5 Sept 2026, 23:5069no change
5 Sept 2026, 22:5069no change
5 Sept 2026, 21:5069no change
5 Sept 2026, 20:5069no change
5 Sept 2026, 19:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.