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Insane Elevator Testing

Insane Elevator Testing

A Roblox experience owned by Digital Destruction.

OtherEN

Insane Elevator Testing is a horror experience created on 2022-03-17. It has 249,559,232 lifetime visits, 98,041 favorites, and a 69% like percentage. Currently, 1,485 players are active.

Description (written by the developer; not a statement by this register)

You WILL DIE.

Last updated by the developer 26 Oct 2026, 03:18 UTC.

1,180
playing (measured 29 Oct 2026, 04:50 UTC)
260,660,882
lifetime visits
69%
liked (25,527 👍 / 11,204 👎)
113,649
favourites (0.4 per 1k visits)
17 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5012,8111,6561,1808 October 202629 October 2026
500 measurements spanning 21 days, net +370. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 155–3,158 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Oct 2026, 04:501,180-13
29 Oct 2026, 03:501,193-22
29 Oct 2026, 02:501,215-26
29 Oct 2026, 01:501,241-73
29 Oct 2026, 00:501,314+428
28 Oct 2026, 23:50886-117
28 Oct 2026, 22:501,003+52
28 Oct 2026, 21:50951-31
28 Oct 2026, 20:50982-97
28 Oct 2026, 19:501,079-96
28 Oct 2026, 18:501,175-160
28 Oct 2026, 17:501,335+110
28 Oct 2026, 16:501,225-48
28 Oct 2026, 15:501,273-138
28 Oct 2026, 14:501,411+9
28 Oct 2026, 13:501,402-53
28 Oct 2026, 12:501,455+84
28 Oct 2026, 11:501,371+74
28 Oct 2026, 10:501,297+111
28 Oct 2026, 09:501,186first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

THE CHOSEN ONE
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6921 August 202629 October 2026
1631 measurements spanning 68 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1631
Measured (UTC)% likedChange
29 Oct 2026, 04:5069no change
29 Oct 2026, 03:5069no change
29 Oct 2026, 02:5069no change
29 Oct 2026, 01:5069no change
29 Oct 2026, 00:5069no change
28 Oct 2026, 23:5069no change
28 Oct 2026, 22:5069no change
28 Oct 2026, 21:5069no change
28 Oct 2026, 20:5069no change
28 Oct 2026, 19:5069no change
28 Oct 2026, 18:5069no change
28 Oct 2026, 17:5069no change
28 Oct 2026, 16:5069no change
28 Oct 2026, 15:5069no change
28 Oct 2026, 14:5069no change
28 Oct 2026, 13:5069no change
28 Oct 2026, 12:5069no change
28 Oct 2026, 11:5069no change
28 Oct 2026, 10:5069no change
28 Oct 2026, 09:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

12,219,123
YouTube views across 20 matched videos

Most-viewed match: “ROBLOX INSANE ELEVATOR..”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 8 Sept 2026, 03:20 UTC.