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[INVINCIBLE] Multiverse Reborn 2

[INVINCIBLE] Multiverse Reborn 2

A Roblox experience owned by Brian's Youtube Gang.

RacingENanimesuperheroopen world

[INVINCIBLE] Multiverse Reborn 2 is a racing experience created on 2022-03-19. The game currently has 75 players online. It has accumulated 6,056,893 lifetime visits, 15,800 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

🎁 Join the Multiverse Reborn communications server (linked in social links below) for codes & updates. ⚠️ Make sure to join the correct one — there are 2, and many people end up in the wrong place. ⚡ Explore the multiverse with your favorite heroes and villains from across anime, comics, and more! Characters Included: Speedsters, Superhumans, Anime, Other Universes, 💥 Frequent updates, new characters, and game-changing transformations. 👍 Like the game if you want more characters & codes! [Anime] [Open World] [Update] [Action RPG] [PvP] [PvE]

Last updated by the developer 31 Jul 2026, 00:28 UTC.

75
playing (measured 10 Aug 2026, 14:23 UTC)
6,056,893
lifetime visits
96%
liked (12,705 👍 / 538 👎)
16,810
favourites (2.8 per 1k visits)
19 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2369first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Omni X
999 R$
UP/MUP Bundle
749 R$
Customizable Speedster
649 R$
Super Kairo (Permanent Access)
499 R$
Elemental Men Full Potential
499 R$
Dark Roku
299 R$
God Velocity
299 R$
2x Nexa Essence
199 R$
Thalor Chrome
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · other5,671 · 0.20% win
Noxar · other4,760 · 0.10% win
Dark Insect · other4,173 · 0.30% win
Negative Velocity 2 · other3,306 · 0.10% win
GigaVision · other3,219 · 0.10% win
New Velocity · other2,970 · 0.10% win
Thalor Negative · other2,455 · 0.10% win
Rokhan · other1,736 · 0.10% win
100K Visits · other709 · 0.00% win
Galaxy · other348 · 0.00% win
Unknown · other19 · 0.00% win
Communications · other13 · 0.00% win
Wizard · collection0 · 0.00% win
Cave · progression0 · 0.00% win
The Reaper · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:0896no change
24 Aug 2026, 00:0796no change
14 Aug 2026, 00:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.