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[Update] My Hello Kitty Cafe(Build)

[Update] My Hello Kitty Cafe(Build)

A Roblox experience owned by Rock Panda Games.

TycoonENSanrioCafe ManagementSimulation

My Hello Kitty Cafe(Build) is a tycoon experience created on April 12, 2022. The game currently has 422 players online and has accumulated 519,060,619 lifetime visits. It holds 1,975,354 favorites and maintains a 96% like percentage. The description highlights gameplay involving running a Hello Kitty-themed café with Sanrio characters, recent updates including new friends and rewards, and a 4th anniversary code.

Description (written by the developer; not a statement by this register)

Welcome to 《My Hello Kitty Cafe》! You will run the world-famous Hello Kitty-themed café in your town. Invite the famous Sanrio® characters to help you run the café. Make various delicious drinks and sweets, attract multiple customers, and earn the honor of a five-star café! 🚨Update Log🚨 New friend My Sweet Piano has arrived in Cafe Town! Invite her to join your team and work together~ Big Surprise! New Check-in Rewards are here! Plus, the Cookie Shop has been completely revamped~ All partners have joined in! New Theme Blueprint HelloKitty 19th Arrive! 4th Anniversary Code:4ththankgift 700000Like Code:700KHAPPYDAY 800000Like Code:800KHAPPYDAY 900000Like

Last updated by the developer 2 Sept 2026, 07:14 UTC.

346
playing (measured 2 Sept 2026, 08:50 UTC)
519,601,441
lifetime visits
96%
liked (879,177 👍 / 32,430 👎)
1,977,171
favourites (3.8 per 1k visits)
12 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

17657437534610 August 20262 September 2026
278 measurements spanning 23 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 116–634 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 278
Measured (UTC)PlayersChange
2 Sept 2026, 08:50346+19
2 Sept 2026, 07:50327-47
2 Sept 2026, 06:50374+2
2 Sept 2026, 05:50372-24
2 Sept 2026, 04:50396+49
2 Sept 2026, 03:50347-53
2 Sept 2026, 02:50400-28
2 Sept 2026, 01:50428+28
2 Sept 2026, 00:50400-49
1 Sept 2026, 23:50449-5
1 Sept 2026, 22:50454-65
1 Sept 2026, 21:50519+93
1 Sept 2026, 20:50426+19
1 Sept 2026, 19:50407+53
1 Sept 2026, 18:50354-21
1 Sept 2026, 17:50375-1
1 Sept 2026, 16:50376+36
1 Sept 2026, 15:50340+10
1 Sept 2026, 14:50330-24
1 Sept 2026, 13:50354first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto-Work
319 R$
VIP
299 R$
Autocharge
161 R$
Jukebox
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Hello Kitty Cafe! · welcome63,597,515 · 86.1% win
1 Star Cafe · other56,343,230 · 86.7% win
Friendship! · social52,274,278 · 86.6% win
Earn 10k coins. · collection41,743,151 · 89.4% win
Serve 100 customers! · progression27,741,877 · 41.7% win
Earn 100k coins. · other23,371,058 · 76.4% win
Level 10! · progression22,276,580 · 47.5% win
Open 1 treasure chest! · collection19,861,225 · 20.5% win
Earn 1M coins. · progression11,027,897 · 48.1% win
Serve 1000 customers! · progression10,784,950 · 9.2% win
Level 20! · progression10,171,143 · 19.0% win
Open 10 treasure chests! · collection9,022,779 · 8.1% win
2 Star Cafe · other8,391,777 · 32.4% win
A lot of friends! · social8,273,846 · 12.3% win
Level 25! · progression7,159,158 · 11.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20262 September 2026
278 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 278
Measured (UTC)% likedChange
2 Sept 2026, 08:5096no change
2 Sept 2026, 07:5096no change
2 Sept 2026, 06:5096no change
2 Sept 2026, 05:5096no change
2 Sept 2026, 04:5096no change
2 Sept 2026, 03:5096no change
2 Sept 2026, 02:5096no change
2 Sept 2026, 01:5096no change
2 Sept 2026, 00:5096no change
1 Sept 2026, 23:5096no change
1 Sept 2026, 22:5096no change
1 Sept 2026, 21:5096no change
1 Sept 2026, 20:5096no change
1 Sept 2026, 19:5096no change
1 Sept 2026, 18:5096no change
1 Sept 2026, 17:5096no change
1 Sept 2026, 16:5096no change
1 Sept 2026, 15:5096no change
1 Sept 2026, 14:5096no change
1 Sept 2026, 13:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

13,739,556
YouTube views across 25 matched videos

Most-viewed match: “Have You Been To The Hello Kitty Cafe IRL Or On ROBLOX?”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 21 Aug 2026, 03:20 UTC.