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Miners World [Planck Voxel]

Miners World [Planck Voxel]

A Roblox experience owned by Jeremy Studio's.

SimulatorENinfinite miningupgrade progressionmultiplayer co-op

Miners World [Planck Voxel] is a simulator experience created on April 18, 2022. The game currently has 2,098 players online and has accumulated 35,813,357 lifetime visits. It holds 307,908 favorites and maintains a 97% like percentage. The title focuses on infinite mining mechanics with equipment upgrades.

Description (written by the developer; not a statement by this register)

⛏️ Infinite Mining Game with hundreds of blocks, pickaxes and upgrades that make you stronger!⛏️ 🌍 This is a mining game where you can go forever mining countless ores. 💣 Make sure to use explosives to mine too. ⛏️ You can also get better equipment to mine better treasures and ores, there is a lot more to discover. 🌀 Mine with your friends for a fun experience. ❇️ Find extremely rare emeralds for extra Upgrades. 🛠️ Craft Insanely powerful accessories giving you permanent mining boosts. 💰 LIKE THE GAME & JOIN OUR GROUP for +50% earnings 🔧 Behind the Scenes: • Core Scripting: @JeremyDevs • Most Ores: @Fbxies & @Utik_TV • UI: @Omzure • Balancing, Game Design, Ideas: @blockminer_ggg 👍 200,000 LIKES FOR NEW UPDATE! ✨Inspired by Minecraft, Hypixel Skyblock, Mining Simulator, REx: Reincarnated Mining Tech and Merging Legends! 🔔 Follow, Favorite and Like for game updates! 🔔

Last updated by the developer 17 Aug 2026, 20:48 UTC.

2,029
playing (measured 25 Aug 2026, 01:50 UTC)
36,850,551
lifetime visits
97%
liked (167,565 👍 / 5,785 👎)
313,866
favourites (8.5 per 1k visits)
18 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,7402,5062,1232,02910 August 202625 August 2026
79 measurements spanning 14 days, net +76. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,625–2,621 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 79
Measured (UTC)PlayersChange
25 Aug 2026, 01:502,029+131
25 Aug 2026, 00:501,898+4
24 Aug 2026, 23:501,894-12
24 Aug 2026, 22:501,906-30
24 Aug 2026, 21:501,936-14
24 Aug 2026, 20:501,950-56
24 Aug 2026, 19:502,006-59
24 Aug 2026, 18:502,065-12
24 Aug 2026, 17:502,077-106
24 Aug 2026, 16:502,183-23
24 Aug 2026, 15:502,206-95
24 Aug 2026, 14:502,301+29
24 Aug 2026, 13:502,272+7
24 Aug 2026, 12:502,265+139
24 Aug 2026, 11:502,126+51
24 Aug 2026, 10:502,075+51
24 Aug 2026, 09:502,024+148
24 Aug 2026, 08:501,876+18
24 Aug 2026, 07:501,858-21
24 Aug 2026, 06:501,879first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Backpack (OP)
1,899 R$
2x Emerald
999 R$
VIP
499 R$
More Range
399 R$
2x Cash
299 R$
2x Mining Speed
299 R$
2x Speed
199 R$
Teleporter
139 R$
2x Storage
99 R$
2x Jump
99 R$
2x Pickaxe Power
99 R$
Sharper Pickaxes
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome6,454,344 · 36.8% win
First Block Mined · progression5,620,316 · 32.6% win
Found a Common Ore · collection5,162,270 · 30.6% win
Found a Uncommon Ore · collection4,287,931 · 27.6% win
100 Blocks Mined · progression3,852,116 · 25.5% win
1,000 Cash · collection3,805,492 · 25.1% win
Found a Epic Ore · collection3,169,367 · 24.1% win
Found a Rare Ore · collection3,121,783 · 24.5% win
1M Cash · collection2,513,708 · 20.1% win
1,000 Blocks Mined · progression2,302,668 · 21.1% win
First Prestige · progression1,095,703 · 12.0% win
1B Cash · other1,035,335 · 14.5% win
Found a Legendary Ore · collection773,354 · 12.2% win
10,000 Blocks Mined · progression710,517 · 10.3% win
2 Prestiges · progression676,152 · 8.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 202625 August 2026
79 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 79
Measured (UTC)% likedChange
25 Aug 2026, 01:5097no change
25 Aug 2026, 00:5097no change
24 Aug 2026, 23:5097no change
24 Aug 2026, 22:5097no change
24 Aug 2026, 21:5097no change
24 Aug 2026, 20:5097no change
24 Aug 2026, 19:5097no change
24 Aug 2026, 18:5097no change
24 Aug 2026, 17:5097no change
24 Aug 2026, 16:5097no change
24 Aug 2026, 15:5097no change
24 Aug 2026, 14:5097no change
24 Aug 2026, 13:5097no change
24 Aug 2026, 12:5097no change
24 Aug 2026, 11:5097no change
24 Aug 2026, 10:5097no change
24 Aug 2026, 09:5097no change
24 Aug 2026, 08:5097no change
24 Aug 2026, 07:5097no change
24 Aug 2026, 06:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.